Blood Painter
Creature 9 — aberration
WeaverSnareLANDVERTICALaberration
Simultaneously enamored with the natural world yet too alien to survive in it, blood painters are eight-limbed artists who stalk, kill, and dismember in search of pigment and sustenance alike. Blood painter physiology can't digest typical food, so the creatures feed by harvesting blood and using it to paint and animate something edible. When not on the hunt, blood painters seek out beautiful vistas, which they placidly admire via the eyes in the hands of their uppermost limbs and then reproduce
Source: pathfinder-monster-core-2
Perception +19; bloodsense (imprecise) 60 feet, darkvision
Languages aklo, common
Skills Art Lore +21, athletics +20, crafting +17 (+21 for paintings), medicine +19, stealth +17
Str
+5
Dex
+4
Con
+3
Int
+6
Wis
+4
Cha
+3
AC 27
Fort +16
Ref +19
Will +17
HP 155
Speed 30 feet, climb 15 feet
Offense
Melee Claw (agile, reach-10, unarmed) +20, Damage 3d8+8 slashing plus 1d8 bleed
Abilities
Bloodsense (Imprecise) 60 feet — A blood painter can detect exposed blood as an imprecise sense at the listed range, including from creatures taking Persistent Bleed Damage.
Easily Fascinated — When subject to a visual illusion with the incapacitation trait, the blood painter doesn't adjust their degree of success due to the incapacitation trait.
Dab (manipulate, mental, occult) —
Paint (concentrate, illusion, manipulate, occult) — If they have fresh blood applied to two or more claws, the blood painter can expend the blood on all of them to instead produce the effects of Cloak of Colors or Vibrant Pattern.
Any effects produced by this ability have a +2 status bonus to attack rolls, damage rolls, saving throws, skill checks, and AC against the creature whose blood was used to Paint. That creature also takes a –2 status penalty to Perception checks and saves against them.
Any effects produced by this ability have a +2 status bonus to attack rolls, damage rolls, saving throws, skill checks, and AC against the creature whose blood was used to Paint. That creature also takes a –2 status penalty to Perception checks and saves against them.
Occult Innate Spells DC 28, attack +20
6th Vibrant Pattern
5th Cloak of Colors
2nd Illusory Creature
1st Illusory Disguise, Illusory Object
WORKS WELL WITH
AnvilLAND / VERTICALA frontline body absorbs melee pressure while this aberration harvests blood from bleed effects to fuel its battlefield-wide pattern.
CrasherLAND / VERTICALA heavy bleed-inflicting striker feeds the aberration's blood-fueled ability faster than its own claw can alone.
FlankerLANDA mobile skirmisher exploits the confusion left behind once the aberration's blood-fueled pattern lands.
PUNISHES
✖ clumping✖ bleed reliance✖ low Will
Works well with · Punishes · Pairing advice
Unlock with Tactics
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