Blood-Pear Tree
Creature 17 (unique) — undead, unholy
Pre-Remaster content. May include legacy alignment.
Corpseroots are rotten, undead trees that grow bright-red poisonous fruit and spread blight to surrounding plants, transforming healthy trees into new corpseroots. These cunning killers drain the life from creatures through their root systems, posing as dead trees until their victims come within reach. Corpseroots most commonly form from rotten husks of trees that died from supernatural blights, making them common threats in the Fangwood and Fierani forests. The most powerful are ancient trees
Source: stolen-fate-bestiary (Pre-Remaster)
Perception +29
Skills athletics +32, stealth +30
Str
+9
Dex
+5
Con
+6
Int
-2
Wis
+6
Cha
+2
AC 38
Fort +31
Ref +26
Will +27
HP 350
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances bludgeoning 15, piercing 15
Weaknesses axe-vulnerability 15, fire 15
Speed 20 feet
Offense
Melee Branch +34, Damage 3d12+17 bludgeoning
Melee Root +34, Damage 3d8+17 bludgeoning
Ranged Bloody Pear +30, Damage 2d6+12 bludgeoning plus 2d6 poison
Abilities
Axe Vulnerability — The Blood-Pear Tree takes 15 additional damage from axes.
Plant — When it isn't in danger, the corpseroot spends 1 minute rooting to the earth, becoming planted in place. While the corpseroot is planted and immobile, creatures must actively Seek and succeed at a DC 36 Perception check (DC 40 Perception in forests) to detect the corpseroot's true nature.
Void Healing — Negative Healing
Take Root (primal) — Frequency once per round
Requirements The Blood-Pear Tree has a creature Grabbed or Restrained
Effect The Blood-Pear Tree buries its roots into the creature, dealing 2d6+17 piercing damage (DC 38 Fortitude save). On a failure, the creature is Enfeebled 1 (or increases the value by 1 if already enfeebled), and the corpseroot regains 15 healing HP. If this would make a creature Enfeebled 5, the creature dies.
Grab — Grab
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