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Bloodlash Bush

Creature 2 — plant

Pre-Remaster content. May include legacy alignment.

The bloodlash bush attempts to lacerate its foes, using its weeping wounds to irrigate the ground around itself. The seeds of a bloodlash bush can take root only in soil that has been soaked in blood. Often overlooked in light of more obvious threats, some plants can be just as deadly and dangerous as wild beasts. What first appears to be a simple shrub suddenly stirs to life.

Source: fall-of-plaguestone (Pre-Remaster)

Perception +6
Skills athletics +8, stealth +6
Str
+4
Dex
+2
Con
+4
Int
-4
Wis
+0
Cha
+0
AC 16 Fort +10 Ref +8 Will +6
HP 35
Resistances bludgeoning 5, piercing 5
Weaknesses fire 5
Speed 20 feet

Offense

Melee Vine +11, Damage 1d8+4 slashing

Abilities

Tremorsense (Imprecise) 30 feet — Tremorsense
Blood Siphon — The tendrils of the bush reach out to siphon the blood from a victim up to 20 feet away with persistent bleed damage, causing the victim to immediately take that amount of bleed damage (DC 17 Reflex). The bush regains an amount of Hit Points equal to double the damage dealt.
Spinning Strike — The bush spins in a circle, lashing out in all directions at once. It makes one attack roll and compares the result to the AC of each creature within its melee reach, rolling damage only once and applying it to each creature hit.
Weeping Wounds — A bloodlash bush's vines cause terrible lacerations that continue to bleed. A creature hit with a vine attack takes 1 bleed damage (2 bleed damage on a critical hit). Unlike other forms of persistent damage, this damage is cumulative, to a maximum of 5 persistent bleed damage but it can be stopped like any other persistent bleed damage.

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