Bloodshroud
Creature 13 (uncommon) — undead, unholy
Pre-Remaster content. May include legacy alignment.
CrasherShadeAERIALundead
During the war between Geb and Nex, necromancers conducted dangerous magical experiments to gain every possible advantage over their enemies. One such endeavor attempted to distill the essence of vampiric mists to create a protective shroud for an army of undead maguses.
Source: blood-lords-bestiary (Pre-Remaster)
Perception +23; darkvision, lifesense 60 feet
Languages chthonian, common, draconic, empyrean, necril
Skills acrobatics +27, arcana +27, athletics +22, occultism +27, stealth +24
Str
+5
Dex
+8
Con
+2
Int
+5
Wis
+5
Cha
+4
Items Greatsword
AC 33
Fort +20
Ref +26
Will +23
HP 210 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 10, electricity 10, fire 10, piercing 10, slashing 10
Speed 0 feet, fly 30 feet
Offense
Melee Greatsword (magical, versatile-p) +26, Damage 3d10+15 slashing
Melee Claw (agile, finesse, unarmed) +25, Damage 3d8+14 slashing
Abilities
Lifesense 60 feet — Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
Bloodshift (teleportation) —
Sanguine Shroud (death, occult) — The bloodshroud is enveloped by a shroud of flowing blood. If a creature deals damage to a bloodshroud with a melee Strike or touches the bloodshroud, the creature must attempt a DC 30 Fortitude save. Any temporary Hit Points the bloodshroud gains from Sanguine Shroud fade after 1 hour.
Critical Success As success, but the creature becomes temporarily immune to Sanguine Shroud for 24 hours.
Success The creature is unaffected.
Failure The creature becomes Drained 1 and takes 2d6 bleed damage. The bloodshroud gains 15 temporary Hit Points.
Critical Failure As failure, but the creature becomes Drained 2, and the bloodshroud gains 25 temporary Hit Points.
Critical Success As success, but the creature becomes temporarily immune to Sanguine Shroud for 24 hours.
Success The creature is unaffected.
Failure The creature becomes Drained 1 and takes 2d6 bleed damage. The bloodshroud gains 15 temporary Hit Points.
Critical Failure As failure, but the creature becomes Drained 2, and the bloodshroud gains 25 temporary Hit Points.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Spellstrike — Frequency until recharged
Effect The bloodshroud channels a spell that takes 1 or 2 actions to cast and requires a spell attack roll into a claw or greatsword Strike. The effects of the spell don't occur immediately but are imbued into the bloodshroud's attack instead. The bloodshroud makes a melee Strike with a weapon or claw. The spell is coupled with the bloodshroud's attack, using the attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for the purposes of determining the bloodshroud's multiple attack penalty, but the penalty is not applied until after the Spellstrike. Using Bloodshift automatically recharges the bloodshroud's Spellstrike.
Effect The bloodshroud channels a spell that takes 1 or 2 actions to cast and requires a spell attack roll into a claw or greatsword Strike. The effects of the spell don't occur immediately but are imbued into the bloodshroud's attack instead. The bloodshroud makes a melee Strike with a weapon or claw. The spell is coupled with the bloodshroud's attack, using the attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for the purposes of determining the bloodshroud's multiple attack penalty, but the penalty is not applied until after the Spellstrike. Using Bloodshift automatically recharges the bloodshroud's Spellstrike.
Arcane Innate Spells DC 33, attack +25
8th Polar Ray (×3)
6th Disintegrate
4th Chromatic Ray (×3)
2nd Acid Arrow (×3), Scorching Ray (×3)
1st Shocking Grasp (×3)
WORKS WELL WITH
WeaverAERIALA weaver bunches enemies together, maximizing burst spellstrike coverage and exposing more targets to the creature's defensive shroud.
ShadeAERIALA shade compounds confusion with further illusions while the creature delivers decisive spellstrike damage.
AnvilAERIALAn anvil holds the frontline, letting the creature fly in for spellstrike bursts without becoming the focus of enemy fire.
PUNISHES
✖ melee reliance✖ physical damage
AERIAL-only movement prevents pairing with creatures lacking a fly speed.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Bloodshroud in the encounter builder — free, no install.
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