Bloodsiphon
Creature 4 (unique) — amphibious, undead, unholy
Pre-Remaster content. May include legacy alignment.
Source: abomination-vaults-bestiary (Pre-Remaster)
Perception +10
Skills athletics +12
Str
+4
Dex
+1
Con
+3
Int
-2
Wis
+3
Cha
-2
AC 19
Fort +11
Ref +7
Will +11
HP 80
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses slashing 5
Speed 10 feet, swim 20 feet
Offense
Melee Mouth +14, Damage 2d8+6 piercing
Ranged Spittle +11, Damage 3d6 void
Abilities
Tremorsense 30 feet — Tremorsense
Death Burst (occult) — When the bloodsiphon dies, its body explodes in a cloudy red burst of necrotic dried blood in a 20-foot emanation{20-foot area}.
Creatures in range must attempt a DC 21 Reflex save.
**Critical Success** The creature is unaffected.
**Success** The creature takes 2d6 void damage.
**Failure** The creature takes 4d6 void damage.
**Critical Failure** The creature takes 6d6 void damage and is Enfeebled 2 for 1 hour.
Void Healing — Negative Healing
Blood Drain — A creature that has its blood drained by the bloodsiphon is Drained 1 until it receives any type of healing.
Grab — Grab
Run Bloodsiphon in the encounter builder — free, no install.
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