Bloom Cultist
Creature 5 (rare) — human, humanoid
Pre-Remaster content. May include legacy alignment.
Source: kingmaker-bestiary (Pre-Remaster)
Perception +13
Skills deception +11, intimidation +11, nature +13, religion +13
Str
+3
Dex
+3
Con
+2
Int
+0
Wis
+4
Cha
+0
AC 22
Fort +11
Ref +12
Will +15
HP 75
Speed 25 feet
Offense
Melee Kukri +13, Damage 1d6+5 slashing
Abilities
Absorb the Bloom (divine, manipulate) — The bloom cultist places a hand against the wall or floor in the Cradle of Lamashtu and utters a prayer to the Mother of Monsters. Filaments of fungus slither up into the cultist's flesh, healing 4d6 healing points of damage. The cultist can't Absorb the Bloom for 24 hours.
Spells
Chilling Darkness (rank 3)
Dispel Magic (rank 2)
Spiritual Weapon (rank 2)
Alarm (rank 1)
Command (rank 1)
Divine Lance (rank 1)
Forbidding Ward (rank 1)
Harm (rank 1)
Heal (rank 1)
Message (rank 1)
Monstrous Bloom (rank 1)
Ray of Enfeeblement (rank 1)
Read Aura (rank 1)
Shield (rank 1)
Run Bloom Cultist in the encounter builder — free, no install.
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