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Bloom of Lamashtu

Creature 10 (unique) — fiend, plant, unholy

Pre-Remaster content. May include legacy alignment.

A thick, green stalk with spiraling rows of thorns stands at the center of this enormous flowering plant. Each flower has a growing seed pod at its center, surrounded by vibrant petals in a wide variety of colors. Crafted after consecutive seasons of experimentation, prayer, and ritual, the bloom of Lamashtu is the triumph of the cultist Darivan and his Cult of the Bloom. The fiendish plant aids their effort to infect the humanoid population of the Stolen Lands and replace them with monstrous pr

Source: kingmaker-bestiary (Pre-Remaster)

Perception +21
Skills athletics +21, stealth +18
Str
+7
Dex
+2
Con
+5
Int
+0
Wis
+5
Cha
+3
AC 27 Fort +21 Ref +16 Will +19
HP 210
Immunities acid, curse
Resistances bludgeoning 10, piercing 10
Weaknesses holy 10, slashing 10
Speed 5 feet

Offense

Melee Thorny Vine +23, Damage 2d8+10 slashing plus 2d6 poison
Ranged Thorn +19, Damage 2d6 piercing plus 1d6 poison

Abilities

Tremorsense (Precise) 30 feet — Tremorsense
Regeneration 30 (Deactivated by Fire or Holy) — Regeneration
Defensive Burst
Bloom Curse (curse, primal) — A living creature is exposed to the bloom curse if it eats any portion of a bloom of Lamashtu, fails a save against the bloom's seed pod, or is critically hit by the bloom's thorny vine Strike. Unlike the bloom curse contracted from secondary sources, there is no onset time for this version of the curse, and the creature spawned by the victim's death may be much more powerful and is always chaotic evil. Saving Throw DC 29 Fortitude Stage 1 no ill effects (1 day) Stage 2 Enfeebled 1 (1 day) Stage 3 enfeebled 1 and 2d6 poison damage (8 hours) Stage 4 Unconscious and 4d6 poison damage (10 minutes) Stage 5 death; Special A creature that dies from the bloom curse explodes in a blast of First World foliage and releases a monster into the world. This creature is a chaotic evil low-intelligence beast or dragon (chosen by the GM) of the same level as the dead creature.
Spew Seed Pod (poison, primal) — The bloom of Lamashtu's central stalk disgorges a pulsing seed pod from its flower, spitting it at a range of up to 60 feet and creating a 20-foot burst when the seed pod explodes into a spray of supernatural acidic poison. All creatures in this area must attempt a DC 29 Reflex save. The bloom of Lamashtu can't Spew Seed Pod for 1d4 rounds. **Critical Success** The creature is unaffected. **Success** The creature takes 3d6 acid plus 3d6 poison{3d6 acid damage and 3d6 poison damage}. **Failure** The creature takes 5d6 acid plus 5d6 poison{5d6 acid damage and 5d6 poison damage} and is exposed to the bloom curse. **Critical Failure** As failure, but 10d6 acid plus 10d6 poison{10d6 acid damage and 10d6 poison damage}, plus knocked Prone by the force of the blast.

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