Blue Viper (Level 14)
Creature 14 (unique) — humanoid, ratfolk
Pre-Remaster content. May include legacy alignment.
Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)
Perception +28
Skills acrobatics +27, athletics +16, deception +23, diplomacy +21, stealth +27, thievery +25
Str
+0
Dex
+5
Con
+5
Int
+5
Wis
+2
Cha
+1
AC 34
Fort +27
Ref +28
Will +22
HP 260
Speed 25 feet
Offense
Melee Shortsword +27, Damage 2d6+6 piercing
Ranged Greater Acid Flask +29, Damage 1 acid plus 3d6 acid plus 3 acid
Ranged Greater Alchemist's Fire +29, Damage 3d8 fire plus 3 fire plus 3 fire
Ranged Greater Bottled Lightning +29, Damage 3d6 electricity plus 3 electricity
Ranged Greater Frost Vial +29, Damage 3d6 cold plus 3 cold
Abilities
Infused Items — Blue Viper carries the following infused items: 2 , 4 , 6 Blightburn Resin, 4 , 3 Deathcap Powder, 4 , 2 , 3 Malyass Root Paste, 9 Purple Worm Venom, 6 Shadow Essence, and 3 Spider Root. These items last for 24 hours, or until the next time Blue Viper makes his daily preparations.
Poisoned Coat —
Pinpoint Poisoner — When Blue Viper successfully Strikes an Off-Guard creature with a poisoned weapon or exposes an off-guard creature to an inhaled poison, the creature takes a –2 circumstance penalty to its initial save against that poison.
Poison Spray —
Potent Poisoner — Blue Viper's infused poisons have a DC of 34.
Quick Application — Blue Viper Interacts to draw an injury poison and applies it to a weapon he is holding.
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