Blue Viper (Level 16)
Creature 16 (unique) — humanoid, ratfolk
Pre-Remaster content. May include legacy alignment.
Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)
Perception +30
Skills acrobatics +31, athletics +18, deception +25, diplomacy +23, stealth +29, thievery +27
Str
+0
Dex
+5
Con
+6
Int
+5
Wis
+2
Cha
+1
AC 36
Fort +30
Ref +29
Will +24
HP 300
Speed 25 feet
Offense
Melee Shortsword +29, Damage 3d6+8 piercing
Ranged Greater Acid Flask +31, Damage 1 acid plus 3d6 acid plus 3 acid
Ranged Greater Alchemist's Fire +31, Damage 3d8 fire plus 3 fire plus 3 fire
Ranged Greater Bottled Lightning +31, Damage 3d6 electricity plus 3 electricity
Ranged Greater Frost Vial +31, Damage 3d6 cold plus 3 cold
Abilities
Infused Items — Blue Viper carries the following infused items: 2 , 4 , 6 Blightburn Resin, 4 , 3 Deathcap Powder, 4 , 2 , 3 Malyass Root Paste, 9 Purple Worm Venom, 6 Shadow Essence, and 3 Spider Root. These items last for 24 hours, or until the next time Blue Viper makes his daily preparations.
Poisoned Coat —
Pinpoint Poisoner — When Blue Viper successfully Strikes an Off-Guard creature with a poisoned weapon or exposes an off-guard creature to an inhaled poison, the creature takes a –2 circumstance penalty to its initial save against that poison.
Poison Spray —
Potent Poisoner — Blue Viper's infused poisons have a DC of 37.
Quick Application — Blue Viper Interacts to draw an injury poison and applies it to a weapon he is holding.
Toxic Escape — Blue Viper Interacts to draw an inhaled poison, deploys the poison in a smoke cloud that provides concealment in a 5-foot emanation, then Sneaks up to his Speed. He is not exposed to the inhaled poison.
Run Blue Viper (Level 16) in the encounter builder — free, no install.
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