Blue Viper (Level 16)
Creature 16 (unique) — humanoid, ratfolk
Pre-Remaster content. May include legacy alignment.
FlankerShadeLANDhumanoidratfolk
Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)
Perception +30; low-light-vision
Languages goblin, taldane, tien, ysoki
Skills acrobatics +31, athletics +18, deception +25, diplomacy +23, stealth +29, thievery +27
Str
+0
Dex
+5
Con
+6
Int
+5
Wis
+2
Cha
+1
Items Shortsword, Acid Flask (Greater) (Infused) (2), Alchemist's Fire (Greater) (Infused) (4), Bottled Lightning (Greater) (Infused) (4), Frost Vial (Greater) (Infused) (2), Explorer's Clothing, Blightburn Resin (Infused) (6), Deathcap Powder (Infused) (3), Elixir of Life (Greater) (Infused) (4), Malyass Root Paste (Infused) (3), Purple Worm Venom (Infused) (9), Shadow Essence (Infused) (6), Spider Root (Infused) (3), Dragon Bile (applied to body)
AC 36
Fort +30
Ref +29
Will +24
HP 300
Speed 25 feet
Offense
Melee Shortsword (agile, finesse, magical, versatile-s) +29, Damage 3d6+8 piercing
Ranged Greater Acid Flask (acid, alchemical, bomb, consumable, splash) +31, range increment 20 feet, Damage 1 acid plus 3d6 acid plus 3 acid
Ranged Greater Alchemist's Fire (alchemical, bomb, consumable, fire, splash) +31, range increment 20 feet, Damage 3d8 fire plus 3 fire plus 3 fire
Ranged Greater Bottled Lightning (alchemical, bomb, consumable, electricity, splash) +31, range increment 20 feet, Damage 3d6 electricity plus 3 electricity
Ranged Greater Frost Vial (alchemical, bomb, cold, consumable, splash) +31, range increment 20 feet, Damage 3d6 cold plus 3 cold
Abilities
Infused Items — Blue Viper carries the following infused items: 2 Acid Flask (Greater), 4 Alchemist's Fire (Greater), 6 Blightburn Resin, 4 Bottled Lightning (Greater), 3 Deathcap Powder, 4 Elixir of Life (Greater), 2 Frost Vial (Greater), 3 Malyass Root Paste, 9 Purple Worm Venom, 6 Shadow Essence, and 3 Spider Root. These items last for 24 hours, or until the next time Blue Viper makes his daily preparations.
Poisoned Coat —
Pinpoint Poisoner — When Blue Viper successfully Strikes an Off-Guard creature with a poisoned weapon or exposes an off-guard creature to an inhaled poison, the creature takes a –2 circumstance penalty to its initial save against that poison.
Poison Spray —
Potent Poisoner — Blue Viper's infused poisons have a DC of 37.
Quick Application — Blue Viper Interacts to draw an injury poison and applies it to a weapon he is holding.
Toxic Escape — Blue Viper Interacts to draw an inhaled poison, deploys the poison in a smoke cloud that provides concealment in a 5-foot emanation, then Sneaks up to his Speed. He is not exposed to the inhaled poison.
WORKS WELL WITH
AnvilLANDA frontline tank forces enemies into engagement where poisons and splash bombs can consistently land.
CrasherLANDA bruiser scatters enemy formations, creating the openings this poisoner needs to land precision Strikes.
WeaverLANDA caster's status penalties stack with the poison-induced penalties, pushing failed saves into critical failures.
PUNISHES
✖ Off-Guard exposure✖ low Fortitude✖ melee clumping near bomb splash
Avoid pairing with another Flanker or Shade; without a frontline anchor the whole group stays fragile in melee.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Blue Viper (Level 16) in the encounter builder — free, no install.
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