Blune's Illusory Toady
Creature 16 (rare) — incorporeal, protean
Pre-Remaster content. May include legacy alignment.
WeaverShadeLANDincorporealprotean
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +27; darkvision
Languages common, protean
Skills acrobatics +29, deception +30, stealth +29
Str
-5
Dex
+7
Con
+5
Int
-3
Wis
+4
Cha
+8
AC 36
Fort +25
Ref +27
Will +22
HP 150
Immunities paralyzed, unconscious, poison, precision, death-effects, disease
Resistances all-damage (except force, ghost-touch) 10
Speed 30 feet
Offense
Melee Chaos Hand (agile, chaotic, finesse, magical) +35, Damage 3d8+12 spirit
Abilities
Attack of Opportunity —
Ferocious Devotion (arcane) — When an illusory toady is destroyed, it dissolves into a puddle of cerulean quintessence before reforming to quasi-life once more. One round after it is destroyed, the toady starts re-forming. One round after that, the toady is completely healed and begins to fight once more.
If damaged while it is re-forming but before the process is complete, the toady is destroyed but splits into two cerulean puddles that begin re-forming into two identical toadies 1 round later, each with half the maximum HP of the original toady (this is similar to an Ochre Jelly's Split ability); the toadies begin re-forming 1 round later.
The toadies are permanently destroyed only by Disjunction or if Blune falls unconscious.
If damaged while it is re-forming but before the process is complete, the toady is destroyed but splits into two cerulean puddles that begin re-forming into two identical toadies 1 round later, each with half the maximum HP of the original toady (this is similar to an Ochre Jelly's Split ability); the toadies begin re-forming 1 round later.
The toadies are permanently destroyed only by Disjunction or if Blune falls unconscious.
Amplify Spell (arcane) — The toady wills itself to become a conduit for Blune's next spell, empowering the spell.
The toady becomes Immobilized until the beginning of its next turn.
If Blune Bandersworth is within 30 feet and Casts a Spell before the toady's next turn, the spell travels through the toady before redirecting toward its intended target.
The spell is heightened by 1 rank, to a maximum of 10th rank. The toady is then destroyed.
The toady becomes Immobilized until the beginning of its next turn.
If Blune Bandersworth is within 30 feet and Casts a Spell before the toady's next turn, the spell travels through the toady before redirecting toward its intended target.
The spell is heightened by 1 rank, to a maximum of 10th rank. The toady is then destroyed.
Arcane Innate Spells DC 36, attack +28
6th Heroism
5th Magic Missile (At Will), Shield Other, Telekinetic Haul
Cantrips (6th) Guidance
WORKS WELL WITH
AnvilLANDA durable frontline anchor buys the time needed for the amplified spell this creature empowers to resolve.
SniperLANDA ranged striker punishes targets left off-guard or slowed by the empowered spell this creature enables.
SnareLANDA controller locks targets in place so the amplified spell lands more reliably against a fixed position.
PUNISHES
✖ melee reliance✖ precision-based strategies✖ sustained single-target focus
Avoid pairing with another Weaver; the encounter becomes over-reliant on spellcasting with no melee presence.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Blune's Illusory Toady in the encounter builder — free, no install.
Open in PathfinderGM →