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Blue Viper (Level 20)

Creature 20 (unique) — humanoid, ratfolk

Pre-Remaster content. May include legacy alignment.

Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)

Perception +33
Skills acrobatics +35, athletics +29, deception +28, diplomacy +26, stealth +35, thievery +33
Str
+3
Dex
+7
Con
+4
Int
+5
Wis
+3
Cha
+2
AC 44 Fort +30 Ref +36 Will +33
HP 366
Immunities poison
Speed 25 feet

Offense

Melee Shortsword +38, Damage 4d6+11 piercing
Ranged Major Acid Flask +38, Damage 1 acid plus 4d6 acid plus 4 acid
Ranged Major Tanglefoot Bag +38, Damage 0 bludgeoning
Ranged Major Bottled Lightning +38, Damage 4d6 electricity plus 4 electricity
Ranged Major Frost Vial +38, Damage 4d6 cold plus 4 cold
Ranged Major Thunderstone +38, Damage 4d4 sonic plus 4 sonic
Ranged Hidden Cheek Needles +35, Damage 9 piercing

Abilities

Infused Items — Blue Viper carries the following infused items: 3 5 Black Lotus Extract 3 4 3 2 Mindfog Mist 3 Oblivion Essence 3 Tanglefoot Bag (Major) 5 Tears of Death 2 Thunderstone (Major) These items last for 24 hours, or until the next time Blue Viper makes his daily preparations.
+3 status to all saves vs. transmutation
Poisoned Coat
Pinpoint Poisoner — When Blue Viper successfully Strikes an Off-Guard creature with a poisoned weapon or exposes an off-guard creature to an inhaled poison, the creature takes a –2 circumstance penalty to its initial save against that poison.
Plum Rain Deluge (certain-kill) — Frequency once per round Effect Blue Viper accelerates the flow of time so his poisons run their course faster. He Interacts to draw a contact poison and throws it in the air, where it showers down in a 20-foot burst within 60 feet. All creatures in the burst are automatically exposed to the poison, bypassing any onset time, and each creature must attempt a saving throw against that poison. If a creature fails, the duration of any beneficial spells or effects affecting the creature are reduced by 3 rounds (or by 6 rounds on a critical failure).
Poison Spray
Potent Poisoner — Blue Viper's infused poisons have a DC of 47.
Quick Application — Blue Viper Interacts to draw an injury poison and applies it to a weapon he is holding.
Quick Bomber — Blue Viper Interacts to draw a bomb, then Strikes with it.
Toxic Escape — Blue Viper Interacts to draw an inhaled poison, deploys the poison in a smoke cloud that provides concealment in a 5-foot emanation, then Sneaks up to his Speed. He is not exposed to the inhaled poison.

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