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Bodach

Creature 6 (uncommon) — fey

Source: pathfinder-monster-core-2

Perception +14
Skills acrobatics +11, athletics +11, deception +15, diplomacy +11, intimidation +13, nature +13, stealth +13, thievery +15
Str
+2
Dex
+2
Con
+4
Int
+4
Wis
+3
Cha
+4
AC 23 Fort +14 Ref +12 Will +17
HP 110
Weaknesses cold-iron 5
Speed 25 feet, climb 10 feet

Offense

Melee Staff +16, Damage 2d4+6 bludgeoning

Abilities

Gray Aura (aura, emotion, mental) — 15 feet. The bodach is always surrounded by a pall of gloomy gray, like the air before it rains. A non-fey or non-hag creature entering the aura or beginning their turn in the aura must succeed at a DC 21 Will save or become Slowed 1 for 1 round (Slowed 2 on a critical failure). A creature who succeeds is temporarily immune to the aura for 1 minute.
Implacable Curse — The bodach makes a staff Strike. If it hits, it deals an additional 2d8 spirit damage, and the target must attempt a save against either Mumbletongue or Stumblefoot (the bodach's choice).
Mumbletongue (auditory, concentrate, primal) — The bodach mumbles a string of half-comprehensible nonsense, cursing creatures within a 10-foot type:emanation. Each creature in the area must succeed at a DC 24 Will save or become Stupefied 1 for 1 minute (Stupefied 2 on a critical failure).
Stumblefoot (concentrate, primal, visual) — The bodach stares unblinkingly at its foes, cursing creatures within a 15-foot type:cone. Each creature in the area must succeed at a DC 24 Fortitude save or become Clumsy 1 and Enfeebled 1 for 1 minute (Clumsy 2 and Enfeebled 2 on a critical failure).
Unstoppable — A bodach reduces any penalty it takes to its Speed by 5 feet (to a minimum of 0 feet). A bodach can fit into tight spaces as if it were a Small creature. It can move at its full Speed while Squeezing.

Spells

Mist (At Will) (rank 2)

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