Bodach
Creature 6 (uncommon) — fey
WeaverSnareLANDVERTICALfey
A bodach, also known in legends as The Old Gray Man, is the fey embodiment of age and decrepitude, a malicious thief whose greed is depthless and unburdened by morality. They're likewise associated with the gray, ceaseless drizzle of winter and the steady weathering of cliffs and castles alike. In appearance, a bodach resembles an old man, and many can pass for mortal at first glance. A closer look betrays them, however—everything a bodach carries is old and decaying, every piece of fabric fray
Source: pathfinder-monster-core-2
Perception +14; low-light-vision
Languages common, fey
Skills acrobatics +11, athletics +11, deception +15, diplomacy +11, intimidation +13, nature +13, stealth +13, thievery +15
Str
+2
Dex
+2
Con
+4
Int
+4
Wis
+3
Cha
+4
Items Staff
AC 23
Fort +14
Ref +12
Will +17
HP 110
Weaknesses cold-iron 5
Speed 25 feet, climb 10 feet
Offense
Melee Staff (magical, two-hand-d8) +16, Damage 2d4+6 bludgeoning
Abilities
Gray Aura (aura, emotion, mental) — 15 feet. The bodach is always surrounded by a pall of gloomy gray, like the air before it rains. A non-fey or non-hag creature entering the aura or beginning their turn in the aura must succeed at a DC 21 Will save or become Slowed 1 for 1 round (Slowed 2 on a critical failure). A creature who succeeds is temporarily immune to the aura for 1 minute.
Implacable Curse — The bodach makes a staff Strike. If it hits, it deals an additional 2d8 spirit damage, and the target must attempt a save against either Mumbletongue or Stumblefoot (the bodach's choice).
Mumbletongue (auditory, concentrate, primal) — The bodach mumbles a string of half-comprehensible nonsense, cursing creatures within a 10-foot emanation. Each creature in the area must succeed at a DC 24 Will save or become Stupefied 1 for 1 minute (Stupefied 2 on a critical failure).
Stumblefoot (concentrate, primal, visual) — The bodach stares unblinkingly at its foes, cursing creatures within a 15-foot cone. Each creature in the area must succeed at a DC 24 Fortitude save or become Clumsy 1 and Enfeebled 1 for 1 minute (Clumsy 2 and Enfeebled 2 on a critical failure).
Unstoppable — A bodach reduces any penalty it takes to its Speed by 5 feet (to a minimum of 0 feet). A bodach can fit into tight spaces as if it were a Small creature. It can move at its full Speed while Squeezing.
Primal Innate Spells DC 24
2nd Mist (At Will)
WORKS WELL WITH
AnvilLAND / VERTICALA frontline body keeps foes contesting melee while the bodach's auras and cones wear down their saves from a safe distance.
CrasherLAND / VERTICALA heavy striker converts the Clumsy and Enfeebled conditions from Stumblefoot into easier hits and better damage.
FlankerLAND / VERTICALA mobile skirmisher exploits foes left Stupefied and slowed inside the Gray Aura before they can reposition.
PUNISHES
✖ clumping✖ low Will✖ low Fortitude✖ melee reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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