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Bodak

Creature 8 (uncommon) — undead, unholy

Pre-Remaster content. May include legacy alignment.

When a living, sentient humanoid is exposed to an extreme expression of supernatural evil, the experience can irrevocably damn the victim, crushing their mind and ripping out their soul in an appalling, unholy transformation that results in a creature that's anathema to life-the bodak. The shreds of physicality that survive this absolute corruption serve only to enhance the humanoid's profoundly disturbing appearance. The bodak's body is horrifically twisted, as though it's locked in a convulsi

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +17
Skills acrobatics +18, athletics +15, intimidation +19, stealth +18
Str
+3
Dex
+4
Con
+1
Int
-2
Wis
+5
Cha
+5
AC 27 Fort +13 Ref +16 Will +19
HP 160
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses holy 10
Speed 20 feet

Offense

Melee Fist +18, Damage 2d6+6 bludgeoning plus 1d6 void

Abilities

Lifesense 60 feet — Lifesense
Draining Glance (aura, death, occult, visual) —
Sunlight Vulnerability (death) — If exposed to direct sunlight, the bodak can't use actions with the death trait and it becomes Slowed 1. The slowed value increases by 1 each time the bodak ends its turn in sunlight. If the bodak loses all its actions this way, it is destroyed.
Void Healing — Negative Healing
Bodak Spawn (occult) — Any humanoid who dies while Drained or Doomed by a bodak rises as an autonomous bodak 24 hours after its death.
Death Gaze (death, occult, visual) — The bodak stares at a living creature within 30 feet that it can sense with its Lifesense. That creature must attempt a DC 26 Fortitude save. If the target becomes Drained, the bodak gains a number of temporary Hit Points equal to 5 times the value of the drained condition the target gained. Multiple exposures to this ability can increase a creature's drained condition to a maximum of 4. If the bodak is destroyed, any Doomed condition a creature has gained from Death Gaze are removed. **Critical Success** The creature is unaffected. **Success** The creature is Drained 1. **Failure** The creature is Doomed 1 and Drained 2. **Critical Failure** The creature is doomed 1 and Drained 4.

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