Bodyguard
Creature 1 — human, humanoid
Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries might be auxiliaries to a noble's personal guards, but with special directives to safeguard their patrons. Whether they're hired to wage war, protect a caravan, or infiltrate an impenetrable fortress, there's ample work for mercenaries all over Golarion.
Source: pathfinder-npc-core
Perception +8
Skills athletics +7, intimidation +6, society +2
Str
+4
Dex
+2
Con
+3
Int
-1
Wis
+1
Cha
+0
AC 16
Fort +8
Ref +7
Will +4
HP 25
Speed 25 feet
Offense
Melee Fist +7, Damage 1d4+4 bludgeoning
Melee Greatclub +7, Damage 1d10+4 bludgeoning
Melee Sap +7, Damage 1d6+4 bludgeoning
Ranged Sling +5, Damage 1d6+2 bludgeoning
Abilities
Bodyguard's Reprisal —
Bodyguard's Defense — The bodyguard grants an adjacent ally a +2 circumstance bonus to AC. This lasts until the start of the bodyguard's next turn or until the ally is no longer adjacent, whichever comes first.
Run Bodyguard in the encounter builder — free, no install.
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