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Bodyguard

Creature 1 — human, humanoid

Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries might be auxiliaries to a noble's personal guards, but with special directives to safeguard their patrons. Whether they're hired to wage war, protect a caravan, or infiltrate an impenetrable fortress, there's ample work for mercenaries all over Golarion.

Source: pathfinder-npc-core

Perception +8
Skills athletics +7, intimidation +6, society +2
Str
+4
Dex
+2
Con
+3
Int
-1
Wis
+1
Cha
+0
AC 16 Fort +8 Ref +7 Will +4
HP 25
Speed 25 feet

Offense

Melee Fist +7, Damage 1d4+4 bludgeoning
Melee Greatclub +7, Damage 1d10+4 bludgeoning
Melee Sap +7, Damage 1d6+4 bludgeoning
Ranged Sling +5, Damage 1d6+2 bludgeoning

Abilities

Bodyguard's Reprisal
Bodyguard's Defense — The bodyguard grants an adjacent ally a +2 circumstance bonus to AC. This lasts until the start of the bodyguard's next turn or until the ally is no longer adjacent, whichever comes first.

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