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Bog Mummy Amalgamation

Creature 9 (unique) — mummy, undead, unholy

Pre-Remaster content. May include legacy alignment.

WeaverAnvilLANDSUBTERRANEANundeadunholy

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +18; darkvision, tremorsense (imprecise) 30 feet
Languages common, necril
Skills athletics +19, stealth +16 (+18 while buried in silt)
Str
+6
Dex
+1
Con
+3
Int
+0
Wis
+3
Cha
+0
AC 27 Fort +19 Ref +15 Will +20
HP 160 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances fire 10
Weaknesses cold 10
Speed 20 feet, burrow 15 feet

Offense

Melee Fist (reach-10, unarmed) +20, Damage 2d6+5 bludgeoning plus Bog Rot

Abilities

Tremorsense (Imprecise) 30 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Breath of Silt (aura, divine, mental) — 30 feet. A creature that begins its turn within the area feels as if its lungs are filling with silt and must succeed at a DC 25 Fortitude save or be unable to speak or breathe. The creature can still hold its breath and can attempt a new saving throw at the end of its turn.

A creature that succeeds is temporarily immune to breath of silt for 24 hours.
Rise Up
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Bog Rot (curse, disease, divine, void) — This affliction can't be reduced below stage 1, nor can the damage from it be healed, until it's successfully treated with Cleanse Affliction or a similar effect; the affliction can then be removed as normal for a disease.

A creature killed by bog rot melts into a noxious sludge and can't be resurrected except by a 7th-rank Resurrect ritual or similar magic

Saving Throw DC 21 Fortitude

Stage 1 carrier with no ill effect (1 minute)

Stage 2 3d6 void damage and Clumsy 1 (1 day).
Fist Flurry — The amalgamation makes two fist Strikes against two different targets within its reach. Its multiple attack penalty doesn't increase until after both attacks.

WORKS WELL WITH

CrasherLAND / SUBTERRANEANThe bog mummy's silencing aura and burrow mobility shatter enemy cohesion while the crasher exploits the resulting chaos with area damage.
FlankerLAND / SUBTERRANEANThe bog mummy's tremorsense and burrow movement allow it to coordinate target selection with a flanker through obstructed terrain.
ShadeLAND / SUBTERRANEANThe bog mummy's aura and burrow presence create diversions that let the shade approach priority spellcasters silenced by Breath of Silt.

PUNISHES

✖ verbal spellcasting✖ clumping✖ low Fortitude
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #171: Hurricane's Howl.

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