Bog Mummy Cultist
Creature 9 (rare) — mummy, undead, unholy
Pre-Remaster content. May include legacy alignment.
The cultural practice of mummifying the dead is not the only way a body can become preserved, nor is it the only route that gives rise to these disease-spreading undead monstrosities. Bog mummies (also called peat mummies or mire mummies) rarely, if ever, leave their marshy realms. Less powerful than their more notorious artificially preserved kin, bog mummies are preserved not by agents introduced during rituals but by the natural elements present in the airless, acidic morass of a peat bog or
Source: kingmaker-bestiary (Pre-Remaster)
Perception +19
Skills athletics +19, stealth +18
Str
+6
Dex
+3
Con
+4
Int
+0
Wis
+6
Cha
+3
AC 28
Fort +19
Ref +16
Will +21
HP 135
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 5, fire 10
Weaknesses cold 10
Speed 20 feet, burrow 15 feet
Offense
Melee Fist +19, Damage 2d8+10 bludgeoning
Abilities
Tremorsense (Imprecise) 30 feet — Tremorsense
Breath of the Bog (aura, divine, mental) — 30 feet. A creature that begins its turn within the area feels as if its lungs were filling with water and must succeed at a DC 25 Fortitude save or be unable to speak or breathe. The creature can still hold its breath and can attempt a new saving throw at the end of its turn.
A creature that succeeds is temporarily immune to breath of the bog for 24 hours.
Rejuvenation (divine) — Unless the damage that destroys a bog mummy cultist is vitality damage, necromantic energies rebuild its body from swamp muck 1 week later. If the uncompleted body is destroyed during that time, the process starts anew. Anyone who succeeds at a DC 26 Religion check to Recall Knowledge realizes that a consecrate ritual performed on the site that a bog mummy cultist was destroyed prevents its rejuvenation, the way vitality damage prevents the rejuvenation from occurring.
Rise Up —
Void Healing — Negative Healing
Bog Rot (curse, disease, divine, void) — This affliction can't be reduced below stage 1, nor can the damage from it be healed, until it's successfully treated with remove curse or a similar effect; the affliction can then be removed as normal for a disease. A creature killed by bog rot melts into a noxious sludge and can't be brought back to life except by a 7th-rank Resurrect ritual or similar magic
Saving Throw DC 28 Fortitude
Stage 1 carrier with no ill effect (1 minute)
Stage 2 3d6 void damage and Clumsy 1 (1 day)
Spells
Divine Wrath (rank 4)
Crisis of Faith (rank 3)
Divine Lance (rank 1)
Grim Tendrils (rank 1)
Run Bog Mummy Cultist in the encounter builder — free, no install.
Open in PathfinderGM →