Bogeyman
Creature 10 (uncommon) — fey
Pre-Remaster content. May include legacy alignment.
These nocturnal stalkers tail their chosen quarry for days, even weeks at a time, ominously showing up in back alleys, shadowy street corners, and even in victims' own homes before going in for the kill. For unfathomable reasons, a bogeyman may spare a victim's life and instead kidnap them, absconding to a far-off location before returning years later with a fresh bogey in tow. Bogeymen are stealers of innocence and devourers of souls. Few targets who survive an encounter with them remain uncha
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +19
Skills acrobatics +23, athletics +19, deception +22, intimidation +22, society +16, stealth +23, thievery +21
Str
+5
Dex
+7
Con
+4
Int
+0
Wis
+3
Cha
+6
AC 30
Fort +16
Ref +23
Will +19
HP 175
Immunities fear-effects
Weaknesses cold-iron 10
Speed 30 feet
Offense
Melee Claw +21, Damage 2d12+9 slashing
Abilities
Constant Spells — Constant Spells
Fast Healing 10 — Fast Healing
Deepest Fear (aura, emotion, fear, illusion, mental, visual) — 60 feet. A bogeyman's aura of terror manifests as a shifting haze of images that reflect the viewers' deepest fears. Whenever a creature ends its turn within the aura, it must succeed at a DC 28 Will save or become Frightened 1. A creature's frightened condition (including from striking fear) does not reduce as long as the creature remains in the aura. If the creature succeeds at its saving throw, it becomes temporarily immune to the aura for 24 hours.
Devour Soul (occult) —
Mobility — When the bogeyman uses a Stride action to move half their Speed or less, that movement does not trigger reactions.
Sneak Attack — The bogeyman deals 1d6 extra precision damage to Off-Guard creatures.
Striking Fear (emotion, fear, mental) — If a bogeyman scores a critical hit with a claw Strike, the target must attempt a DC 29 Will save.
**Critical Success** The target is unaffected.
**Success** The target is Frightened 1.
**Failure** The target is Frightened 2.
**Critical Failure** The target is Frightened 3 and Fleeing for 1 round.
Surprise Attack — On the first round of combat, creatures that haven't acted yet are Off-Guard to the bogeyman.
Spells
Tongues (Constant) (rank 5)
Gaseous Form (rank 4)
Nightmare (rank 4)
Phantasmal Killer (rank 4)
Mind Reading (rank 3)
Invisibility (rank 2)
Knock (At-Will) (rank 2)
Fear (rank 1)
Ghost Sound (rank 1)
Message (rank 1)
Run Bogeyman in the encounter builder — free, no install.
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