Boggard Cultist
Creature 8 (rare) — amphibious, boggard, humanoid
Pre-Remaster content. May include legacy alignment.
Boggards are aggressive humanoid amphibians that thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develops arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare-everything needed to survive in their might-makes-right society. At the top of most boggard hierarchies lords a hulking swampseer imbued with sinis
Source: kingmaker-bestiary (Pre-Remaster)
Perception +16
Skills athletics +16, intimidation +17, medicine +18, nature +15, performance +15, religion +17, stealth +17
Str
+4
Dex
+5
Con
+4
Int
+3
Wis
+6
Cha
+3
AC 27
Fort +14
Ref +17
Will +18
HP 135
Speed 20 feet, swim 25 feet
Offense
Melee Tongue +16, Damage 1d4 bludgeoning
Melee Whip +18, Damage 2d6+8 slashing
Ranged Blowgun +17, Damage 1 piercing
Abilities
Gogunta's Croak (auditory, divine, emotion, fear, mental) — The boggard cultist unleashes a terrifying croak. Any non-boggard within 30 feet must attempt a DC 25 Will save.
**Critical Success** The creature is temporarily immune to Gogunta's Croak for 1 minute.
**Success** The creature is Frightened 1
**Failure** The creature is Frightened 2.
**Critical Failure** The creature is Frightened 3 and is also Fleeing during their next turn.
Swamp Stride — A boggard cultist ignores difficult terrain caused by swamp terrain features.
Tongue Grab — If the boggard cultist hits a creature with its tongue, that creature becomes Grabbed by the boggard. Unlike with a normal Grab, the creature isn't Immobilized, but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 25 and dealing at least 10 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.
Spells
Divine Wrath (rank 4)
Blindness (rank 3)
Vampiric Touch (rank 3)
Darkness (rank 2)
See Invisibility (rank 2)
Sound Burst (rank 2)
Command (rank 1)
Daze (rank 1)
Divine Lance (rank 1)
Fear (rank 1)
Heal (rank 1)
Know Direction (rank 1)
Ray of Enfeeblement (rank 1)
Shield (rank 1)
Stabilize (rank 1)
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