Boggard Scout
Creature 1 — amphibious, boggard, humanoid
Often tasked with patrolling the borders of their lands, boggard scouts learn to speak another language (typically Common) to deal with trespassers. Boggards are aggressive humanoid amphibians who thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develop arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare
Source: pathfinder-monster-core
Perception +7
Skills acrobatics +5, athletics +8, stealth +7
Str
+3
Dex
+2
Con
+4
Int
-1
Wis
+2
Cha
+0
AC 16
Fort +9
Ref +5
Will +7
HP 24
Speed 20 feet, swim 25 feet
Offense
Melee Morningstar +8, Damage 1d6+3 bludgeoning
Melee Tongue +8, Damage 1d4 bludgeoning
Ranged Sling +7, Damage 1d6+1 bludgeoning
Abilities
Swamp Passage — A boggard scout ignores difficult terrain caused by swamp terrain features.
Terrifying Croak (auditory, emotion, fear, mental) — The boggard scout unleashes a terrifying croak. Any non-boggard within 30-foot emanation{30 feet} becomes Frightened 1 unless they succeed at a DC 17 Will save; those who critically succeed are temporarily immune for 1 minute.
Tongue Grab — If the boggard scout hits a creature with their tongue, that creature becomes Grabbed by the boggard. Unlike with a normal Grab, the creature isn't Immobilized, but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 13 and dealing at least 2 slashing damage. Though this doesn't deal any damage to the boggard, it prevents them from using their tongue Strike until they regrow their tongue, which takes a week.
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