Boggard Swampseer
Creature 3 — amphibious, boggard, humanoid
The boggard swampseer has been gifted with magic through their worship of the demon lord Gogunta, and they use their power to rule a boggard village, keeping the rest of the village in line and planning raids on nearby communities. Boggards are aggressive humanoid amphibians who thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develop
Source: pathfinder-monster-core
Perception +11
Skills athletics +8, intimidation +8, medicine +9, nature +11, performance +8, religion +9
Str
+3
Dex
+0
Con
+2
Int
+0
Wis
+4
Cha
+3
AC 18
Fort +9
Ref +7
Will +11
HP 40
Speed 20 feet, swim 25 feet
Offense
Melee Staff +10, Damage 1d4+6 bludgeoning
Melee Tongue +10, Damage 1d4 bludgeoning
Abilities
Destructive Croak (sonic) — The swampseer utters a powerful croak that deals 4d6 sonic damage to any non-boggard within a 15-foot emanation (DC 19 Fortitude save); any creature with the Frightened condition takes additional sonic damage equal to twice the value of its frightened condition.
The boggard can't use Destructive Croak again for 1d4 rounds.
Drowning Drone (auditory, mental) —
Swamp Passage — A boggard swampseer ignores difficult terrain caused by swamp terrain features.
Terrifying Croak (auditory, emotion, fear, mental) — The boggard swampseer unleashes a terrifying croak. Any non-boggard within 30-foot emanation{30 feet} becomes Frightened 1 unless they succeed at a DC 19 Will save; those who critically succeed are temporarily immune for 1 minute.
Tongue Grab — If the boggard swampseer hits a creature with their tongue, that creature becomes Grabbed by the boggard. Unlike with a normal Grab, the creature isn't Immobilized, but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 15 and dealing at least 4 slashing damage. Though this doesn't deal any damage to the boggard, it prevents them from using their tongue Strike until they regrow their tongue, which takes a week.
Spells
Acid Grip (rank 2)
Mist (rank 2)
Caustic Blast (rank 1)
Fear (rank 1)
Frostbite (rank 1)
Jump (rank 1)
Runic Weapon (rank 1)
Tangle Vine (rank 1)
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