← Bestiary index

Boggard Warden

Creature 9 (rare) — amphibious, boggard, humanoid

Pre-Remaster content. May include legacy alignment.

SnareFlankerLANDAQUATICboggard

Boggards are aggressive humanoid amphibians that thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develops arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare-everything needed to survive in their might-makes-right society. At the top of most boggard hierarchies lords a hulking swampseer imbued with sinis

Source: kingmaker-bestiary (Pre-Remaster)

Perception +19; darkvision
Languages boggard, chthonian, common
Skills athletics +19, intimidation +18, stealth +19 (+23 in water), survival +17
Str
+6
Dex
+4
Con
+3
Int
+0
Wis
+4
Cha
+3
Items Blowgun, Trident, Hide Armor, Hunting Spider Venom (On Darts)
AC 28 Fort +18 Ref +19 Will +17
HP 160
Speed 20 feet, swim 25 feet (swamp stride)

Offense

Melee Tongue (reach-10) +21, Damage 1d4 bludgeoning plus Tongue Grab
Ranged Trident (magical, thrown-10) +22, Damage 2d8+9 piercing
Ranged Trident (magical, thrown-20) +22, Damage 2d8+9 piercing
Ranged Blowgun (agile, magical, nonlethal, reload-1) +20, range increment 20 feet, Damage 1 piercing plus Hunting Spider Venom

Abilities

Nature's Edge — Boggard wardens are trained to take advantage of their foes' weak points when they're on unfavorable terrain. Enemies are Off-Guard to the boggard warden if they're in natural difficult terrain.
Sneak Attack — A boggard warden deals 2d6 extra precision damage to Off-Guard creatures.
Swamp Stride — A boggard cultist ignores difficult terrain caused by swamp terrain features.
Terrifying Croak (auditory, emotion, fear, mental) — The boggard warden unleashes a terrifying croak. Any non-boggard within 30-foot emanation{30 feet} becomes Frightened 1 unless they succeed at a DC 28 Will save.

Those who critically succeed are temporarily immune for 1 minute.
Tongue Grab — If the boggard warden hits a creature with its tongue, that creature becomes Grabbed by the boggard. Unlike with a normal Grab, the creature isn't Immobilized, but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 24 and dealing at least 10 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.

WORKS WELL WITH

CrasherLAND / AQUATICA heavy hitter pushing enemies into difficult terrain activates off-guard, enabling sneak attack follow-ups.
WeaverLAND / AQUATICAdditional control effects stack with its fear and grab, overwhelming enemy action economy.
SniperLAND / AQUATICRanged attackers can focus down grabbed or off-guard targets from safety while it maintains control.

PUNISHES

✖ low Will✖ clumping
Multiple terrain controllers create overlapping difficult terrain with diminishing returns.
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Kingmaker.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

Full licenses · Privacy · Terms · Walkthrough

Run Boggard Warden in the encounter builder — free, no install.

Open in PathfinderGM →