Boggard Warden
Creature 9 (rare) — amphibious, boggard, humanoid
Pre-Remaster content. May include legacy alignment.
SnareFlankerLANDAQUATICboggard
Boggards are aggressive humanoid amphibians that thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develops arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare-everything needed to survive in their might-makes-right society. At the top of most boggard hierarchies lords a hulking swampseer imbued with sinis
Source: kingmaker-bestiary (Pre-Remaster)
Perception +19; darkvision
Languages boggard, chthonian, common
Skills athletics +19, intimidation +18, stealth +19 (+23 in water), survival +17
Str
+6
Dex
+4
Con
+3
Int
+0
Wis
+4
Cha
+3
Items Blowgun, Trident, Hide Armor, Hunting Spider Venom (On Darts)
AC 28
Fort +18
Ref +19
Will +17
HP 160
Speed 20 feet, swim 25 feet (swamp stride)
Offense
Melee Tongue (reach-10) +21, Damage 1d4 bludgeoning plus Tongue Grab
Ranged Trident (magical, thrown-10) +22, Damage 2d8+9 piercing
Ranged Trident (magical, thrown-20) +22, Damage 2d8+9 piercing
Ranged Blowgun (agile, magical, nonlethal, reload-1) +20, range increment 20 feet, Damage 1 piercing plus Hunting Spider Venom
Abilities
Nature's Edge — Boggard wardens are trained to take advantage of their foes' weak points when they're on unfavorable terrain. Enemies are Off-Guard to the boggard warden if they're in natural difficult terrain.
Sneak Attack — A boggard warden deals 2d6 extra precision damage to Off-Guard creatures.
Swamp Stride — A boggard cultist ignores difficult terrain caused by swamp terrain features.
Terrifying Croak (auditory, emotion, fear, mental) — The boggard warden unleashes a terrifying croak. Any non-boggard within 30-foot emanation{30 feet} becomes Frightened 1 unless they succeed at a DC 28 Will save.
Those who critically succeed are temporarily immune for 1 minute.
Those who critically succeed are temporarily immune for 1 minute.
Tongue Grab — If the boggard warden hits a creature with its tongue, that creature becomes Grabbed by the boggard. Unlike with a normal Grab, the creature isn't Immobilized, but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 24 and dealing at least 10 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.
WORKS WELL WITH
CrasherLAND / AQUATICA heavy hitter pushing enemies into difficult terrain activates off-guard, enabling sneak attack follow-ups.
WeaverLAND / AQUATICAdditional control effects stack with its fear and grab, overwhelming enemy action economy.
SniperLAND / AQUATICRanged attackers can focus down grabbed or off-guard targets from safety while it maintains control.
PUNISHES
✖ low Will✖ clumping
Multiple terrain controllers create overlapping difficult terrain with diminishing returns.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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