Boggard Warrior
Creature 2 — amphibious, boggard, humanoid
Boggard warriors exalt single combat and prefer to fight alone so that no one can contest their kills. They have been known to pursue enemies who flee combat with a single-mindedness that seems almost supernatural. Boggards are aggressive humanoid amphibians who thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develop arms, legs, and
Source: pathfinder-monster-core
Perception +8
Skills athletics +8, intimidation +5, stealth +6
Str
+4
Dex
+0
Con
+4
Int
-1
Wis
+2
Cha
+1
AC 17
Fort +10
Ref +5
Will +8
HP 38
Speed 20 feet, swim 25 feet
Offense
Melee Club +10, Damage 1d6+6 bludgeoning
Melee Tongue +10, Damage 1d4 bludgeoning
Ranged Javelin +6, Damage 1d6+4 piercing
Ranged Club +6, Damage 1d6+6 bludgeoning
Abilities
Swamp Passage — A boggard warrior ignores difficult terrain caused by swamp terrain features.
Terrifying Croak (auditory, emotion, fear, mental) — The boggard warrior unleashes a terrifying croak. Any non-boggard within 30-foot emanation{30 feet} becomes Frightened 1 unless they succeed at a DC 18 Will save; those who critically succeed are temporarily immune for 1 minute.
Tongue Grab — If the boggard warrior hits a creature with their tongue, that creature becomes Grabbed by the boggard. Unlike with a normal Grab, the creature isn't Immobilized, but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 15 and dealing at least 3 slashing damage. Though this doesn't deal any damage to the boggard, it prevents them from using their tongue Strike until they regrow their tongue, which takes a week.
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