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Bogwid

Creature 5 — aberration

The abhorrent combination between a toad and an octopus, a bogwid drags its bloated green body through the swamps in search of a meal for the many larvae it carries on its back. Despite its absurd appearance and its pervasive scent, a bogwid is an ambush hunter. It will hide itself in sand, vegetation, or whatever happens to be around and wait patiently until a larger creature, such as a humanoid or a crocodile, approaches, before it attacks. A desperate bogwid may even attack a small group in s

Source: pathfinder-monster-core

Perception +12
Skills athletics +13, intimidation +11, stealth +10
Str
+5
Dex
+4
Con
+4
Int
-4
Wis
-2
Cha
+1
AC 20 Fort +15 Ref +12 Will +8
HP 100
Weaknesses cold 5
Speed 25 feet, climb 20 feet, swim 20 feet

Offense

Melee Tentacle +15, Damage 2d8+8 bludgeoning
Ranged Larval Spit +14, Damage 2d8 bleed

Abilities

Revolting Aura (aura, olfactory) — 20 feet. A creature entering the aura or begins their turn in the aura must succeed at a DC 20 Fortitude save or become Sickened 1 (or Sickened 2 on a critical failure). A creature that succeeds is temporarily immune to the aura for 1 minute.
Bogwid Fever (disease) — Saving Throw DC 20 Fortitude Onset 1 day Stage 1 Enfeebled 1 (1 day) Stage 2 Enfeebled 2, and the DC to recover from persistent bleed is increased by 2 (1 day) Stage 3 Enfeebled 3, and the DC to recover from persistent bleed is increased by 5 (1 day) Stage 4 Enfeebled 4, the DC to recover from persistent bleed is increased by 5, and you take 1d8 bleed{1d8 persistent bleed damage} every 1d4 hours (1 day)
Ravenous Young — The larvae launched from the bogwid attach themselves to the target and begin to feed. Once a larva is attached, the target becomes Drained 1. While the larva remains attached, the target cannot recover from persistent bleed. To remove the larva, the target can attempt to . Additionally, any area damage dealt to the target destroys all attached larvae.

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