Boiling Spring
Creature 13 — aquatic, elemental, fire, water
Often mistaken for air elementals due to their hazy, almost-imperceptible forms, a boiling spring is a humanoid water elemental made of scalding steam and bubbling water. When summoned to the Universe, a boiling spring raises the ambient temperature around them, making the surrounding climate humid and muggy. They seem to enjoy the discomfort they cause, though some regard it as merely a fun prank while others truly revel in the misery and look for ways to cause more.
Source: rage-of-elements-bestiary
Perception +23
Skills athletics +26, stealth +26
Str
+7
Dex
+7
Con
+7
Int
+2
Wis
+4
Cha
+2
AC 34
Fort +23
Ref +26
Will +20
HP 255
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses cold 15
Speed 0 feet, fly 30 feet, swim 80 feet
Offense
Melee Blistering Fist +27, Damage 3d8+13 fire
Ranged Heat Wave +27, Damage 3d12 fire
Abilities
Steam Vision — The boiling spring ignores the Concealed condition from mist and steam.
Evaporate —
Sweltering Heat (aura, fire) — 25 feet. The boiling spring radiates heat, raising the air temperature around them. A creature that starts its turn in the emanation must succeed at a DC 33 Fortitude save or become Fatigued while it remains in the area; creatures immune to environmental heat effects or with any fire resistance are immune.
Freeze and Shatter — If the boiling spring is destroyed with cold damage, their body freezes over and explodes, sending out a wave of frigid air and ice shards that deal 4d6 piercing plus 4d6 cold{4d6 piercing damage plus 4d6 cold damage} to creatures in a 20-foot emanation (DC 36 Reflex save).
Scalding Breath (fire, primal) — The boiling spring breathes out a cloud of steam in a 30-foot cone that deals 14d6 fire damage to each creature in the area (DC 33 Reflex save). The boiling spring can't use Scalding Breath again for 1d4 rounds.
Run Boiling Spring in the encounter builder — free, no install.
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