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Boiling Spring

Creature 13 — aquatic, elemental, fire, water

Pre-Remaster content. May include legacy alignment.

CrasherWeaverAQUATICAERIALelementalfirewateraquatic

Often mistaken for air elementals due to their hazy, almost-imperceptible forms, a boiling spring is a humanoid water elemental made of scalding steam and bubbling water. When summoned to the Universe, a boiling spring raises the ambient temperature around them, making the surrounding climate humid and muggy. They seem to enjoy the discomfort they cause, though some regard it as merely a fun prank while others truly revel in the misery and look for ways to cause more.

Source: rage-of-elements-bestiary (Pre-Remaster)

Perception +23; darkvision; steam vision
Languages thalassic
Skills athletics +26, stealth +26
Str
+7
Dex
+7
Con
+7
Int
+2
Wis
+4
Cha
+2
AC 34 Fort +23 Ref +26 Will +20
HP 255
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses cold 15
Speed 0 feet, fly 30 feet, swim 80 feet

Offense

Melee Blistering Fist (fire) +27, Damage 3d8+13 fire
Ranged Heat Wave (fire) +27, range increment 50 feet, Damage 3d12 fire

Abilities

Steam Vision — The boiling spring ignores the Concealed condition from mist and steam.
Evaporate
Sweltering Heat (aura, fire) — 25 feet. The boiling spring radiates heat, raising the air temperature around them. A creature that starts its turn in the emanation must succeed at a DC 33 Fortitude save or become Fatigued while it remains in the area; creatures immune to environmental heat effects or with any fire resistance are immune.
Freeze and Shatter — If the boiling spring is destroyed with cold damage, their body freezes over and explodes, sending out a wave of frigid air and ice shards that deal 4d6 piercing plus 4d6 cold{4d6 piercing damage plus 4d6 cold damage} to creatures in a 20-foot emanation (DC 36 Reflex save).
Scalding Breath (fire, primal) — The boiling spring breathes out a cloud of steam in a 30-foot cone that deals 14d6 fire damage to each creature in the area (DC 33 Reflex save). The boiling spring can't use Scalding Breath again for 1d4 rounds.

WORKS WELL WITH

FlankerAQUATIC / AERIALA mobile aquatic striker exploits fatigued enemies driven out of position by the heat aura.
SniperAQUATIC / AERIALRanged fire support from a safe distance complements this creature's close-range area damage.
AnvilAQUATIC / AERIALA durable ally holds enemies inside the sweltering heat emanation to maximize Fatigue accumulation.

PUNISHES

✖ clumping✖ melee stacking
water-locked restricts paired habitat
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Rage of Elements.

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