← Bestiary index

Boiling Tub Trap

Hazard 13 — mechanical, trap

Pre-Remaster content. May include legacy alignment.

A snapped trip wire causes an alchemical bomb to detonate and blow up part of the tin tub, spilling boiling water all over the trap's victim.

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +0
Skills stealth +27
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 10 Fort +0 Ref +0 Will +0
HP 0

Abilities

Overflowing Boiling Water — All creatures in a 5-foot cone east of the triggered boiling tub trap take 3d6 persistent acid plus 3 splash plus 8d6+20 fire{3d6 persistent acid damage, 3 acid splash damage, and 8d6+20 fire damage} (DC 31 Reflex save).

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Boiling Tub Trap in the encounter builder — free, no install.

Open in PathfinderGM →