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Boiling Tub Trap

Hazard 13 — mechanical, trap

Pre-Remaster content. May include legacy alignment.

A snapped trip wire causes an alchemical bomb to detonate and blow up part of the tin tub, spilling boiling water all over the trap's victim.

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +0
Skills stealth +27
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 10 Fort +0 Ref +0 Will +0
HP 0

Abilities

Overflowing Boiling Water — All creatures in a 5-foot cone east of the triggered boiling tub trap take 3d6 persistent acid plus 3 splash plus 8d6+20 fire{3d6 persistent acid damage, 3 acid splash damage, and 8d6+20 fire damage} (DC 31 Reflex save).

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #159: All or Nothing.

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