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Buzzing Latch Rune

Hazard 13 — electricity, magical, sonic, trap

Pre-Remaster content. May include legacy alignment.

An invisible rune on the door begins emitting a very loud buzzing sound, potentially paralyzing an intruder.

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +0
Skills stealth +22
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 33 Fort +25 Ref +19 Will +0
HP 84
Immunities critical-hits, precision

Abilities

Jolting Buzz (electricity, primal, sonic) — Critical Success No effect.

Success The target is Paralyzed for 1 round.

Failure The target is paralyzed for 1d4 rounds. At the end of each of its turns, it can attempt a new DC 32 Fortitude save to reduce the remaining duration by 1 round, or end it entirely on a critical success.

Critical Failure The target is paralyzed for 1 minute. At the end of each of its turns, it can attempt a new Fortitude save to reduce the remaining duration by 1 round, or end it entirely on a critical success.

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #154: Siege of the Dinosaurs.

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