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Bolti Sorrinson

Creature 20 (unique) — undead, water

Pre-Remaster content. May include legacy alignment.

Risen corpses of sailors who died at sea, draugr reek of the rot and decay of the briny deep. Their eyes glow with ghastly green light, and rotting seaweed, barnacles, and dead sea creatures cling to their bodies. Draugr can't speak, but expresses their malicious emotions with gurgles, as though they were eternally drowning with lungs full of water. They desire little more than to attack living creatures, especially those who sail the sea. Even when they go upon land, draugrs often drag the corp

Source: stolen-fate-bestiary (Pre-Remaster)

Perception +34
Skills athletics +38, intimidation +36
Str
+8
Dex
+4
Con
+7
Int
+2
Wis
+6
Cha
+6
AC 44 Fort +35 Ref +30 Will +34
HP 399
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances fire 20
Weaknesses vitality 20
Speed 25 feet, swim 25 feet

Offense

Melee Icefang +39, Damage 4d12+16 slashing plus 1d6 cold
Melee Fist +36, Damage 4d8+16 bludgeoning

Abilities

The Sea's Revenge (curse, divine) — A creature that slays Bolti is subjected to a Mariner's Curse spell (heightened to 10th level, DC 42 Will). The curse ends if the cursed victim slays Trygve, or after 1 year passes.
Void Healing — Negative Healing
Great Swipe — Bolti makes a melee Strike and compares the attack roll result to the AC of up to three foes, each of whom must be within his melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Great Swipe counts as three attacks for Bolti's multiple attack penalty.
Grotesque Gift (olfactory) — Bolti's attacks spatter his targets with rancid flesh and clotted blood. A creature damaged by one of Bolti's Strikes must succeed at a DC 39 Fortitude save or become Sickened 1 (Sickened 2 on a critical failure).

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