Bralani
Creature 6 — azata, celestial, holy
Pre-Remaster content. May include legacy alignment.
CrasherFlankerLANDAERIALazatacelestialholy
Bralanis embody the freedom of fair competition, embracing opportunities to test their skills against worthy foes and bring mortals together with the thrill of good-natured sports and contests. Their interest in constructive conflict also extends to higher stakes, such as diplomatic negotiations. In these cases, bralanis ensure that neither side's desires are crushed by the other's and work as mediators when needed. They believe in friendly contests to diffuse tension. When discussions are going
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +14; darkvision
Languages diabolic, draconic, empyrean; tongues
Skills acrobatics +13, deception +15, diplomacy +15, Games Lore +14, stealth +15
Str
+5
Dex
+5
Con
+3
Int
+2
Wis
+4
Cha
+5
Items Composite Longbow, Scimitar
AC 24
Fort +13
Ref +17
Will +12
HP 120
Resistances electricity 10
Weaknesses cold-iron 5, unholy 5
Speed 30 feet, fly 80 feet
Offense
Melee Scimitar (forceful, holy, sweep) +16, Damage 1d6+8 slashing plus 2d6 electricity plus 1d6 spirit
Ranged Composite Longbow (deadly-d10, holy, magical, propulsive, reload-0, volley-30) +18, range increment 100 feet, Damage 1d8+6 piercing plus 1d6 electricity plus 1d6 spirit
Abilities
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Fair Competition (divine, mental) — Once per day, a bralani can spend 1 minute to bless willing creatures within 100 feet who are about to participate in a contest. This blessing lasts 24 hours. If a blessed creature cheats or uses the contest to harm another, the creature grows visibly ill, becoming Sickened 1 and unable to remove this condition for the duration or until they withdraw from the competition. At the end of the contest, participants who competed fairly find it easier to negotiate and understand their opponent's perspective. For 1 hour, they gain a +2 status bonus to Diplomacy checks and Recall Knowledge checks that directly pertain to their opponents.
Whirlwind Blast (air, divine) — The bralani generates a 20-foot line of scouring wind that deals 7d6 bludgeoning damage (DC 24 Reflex save). It can't use this ability again for 1d4 rounds.
Wind Form — A bralani flies at full Speed in Vapor Form.
Divine Innate Spells DC 24, attack +14
5th Tongues (Constant)
4th Gaseous Form (At will)
3rd Lightning Bolt, Wall of Wind
2nd Calm Emotions
1st Gust of Wind (At will), Heal
WORKS WELL WITH
AnvilLAND / AERIALAnvil holds enemies in place while Crasher exploits fly speed for Whirlwind Blast and scimitar charges.
MenderLAND / AERIALMender sustains Crasher through the attrition of extended aerial skirmishing.
PUNISHES
✖ clumping✖ grounded positioning✖ electricity reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Bralani in the encounter builder — free, no install.
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