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Bregdi

Creature 9 (uncommon) — animal, aquatic

Pre-Remaster content. May include legacy alignment.

CrasherSnareLANDAQUATICanimalaquatic

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +18; low-light-vision, scent (imprecise) 30 feet
Skills acrobatics +17, athletics +21, stealth +17, survival +18 (+20 to Track a creature at half its Hit Points or fewer)
Str
+6
Dex
+4
Con
+4
Int
-4
Wis
+3
Cha
-3
AC 27 Fort +20 Ref +18 Will +17
HP 180
Weaknesses fire 10
Speed 20 feet, swim 40 feet

Offense

Melee Jaws (reach-10, unarmed) +21, Damage 2d12+8 piercing
Melee Hook Claw (agile, reach-10) +21, Damage 2d8+8 piercing plus Grab

Abilities

Partial Amphibian — The bregdi can breathe air for up to 10 minutes, or up to an hour so long as its skin remains wet.
Aquatic Ambush — 50 feet

Requirements The monster is hiding in water and a creature that hasn't detected it is within the listed number of feet.

Effect The monster moves up to its swim Speed + 10 feet toward the triggering creature, traveling on water and on land. Once the creature is in reach, the monster makes a Strike against it. The creature is Off-Guard against this Strike.
Capsize (attack) — The bregdi tries to capsize an adjacent aquatic vessel of its size or smaller. It must succeed at an Athletics check with a DC of 35 (reduced by 5 for each size smaller the vessel is than the bregdi) or the pilot's Sailing Lore DC, whichever is higher.
Swallow Whole (attack) — Medium, 2d8+7 bludgeoning damage, Rupture 18

The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.

A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.

Effect: Engulf and Swallow Whole

If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
Tug — The bregdi pulls a creature it can reach or a creature holding something it can reach (such as a fishing line in the water).

The bregdi attempts an Athletics check against the creature's Fortitude DC. On a success, it pulls the creature into an adjacent space. On a critical success, the bregdi can also make a jaws Strike against the creature pulled into an adjacent space.
Grab

WORKS WELL WITH

SniperLAND / AQUATICWhile this predator grapples and swallows one target, a ranged attacker freely engages the rest of the party from a safer distance.
AnvilLAND / AQUATICA durable frontline body keeps other threats occupied while this ambush predator focuses its grab and swallow on an isolated target.
ShadeLAND / AQUATICA stealthy ambusher can strike alongside this predator's surprise attack from the water before the party can reposition.

PUNISHES

✖ isolated targets✖ boats and vessels✖ low Fortitude
Avoid stacking with another grab-and-swallow predator; both need the same isolated victim for their finishing attacks to work.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #159: All or Nothing.

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