Brimorak
Creature 5 — demon, fiend, unholy
These goat-headed demons have glowing red eyes and flaming hooves. Born from the souls of arsonists, the fiery brimoraks continue the work they pursued in life, as everything they touch quickly burns. Brimoraks are ill-tempered even for demons, although their spite turns to glee in the face of a growing fire. Those who have survived encounters with these fiends report that they remember the braying sound of the brimoraks' laughter as clearly as the heat of the flames or the choking scent of smo
Source: pathfinder-monster-core
Perception +12
Skills acrobatics +12, deception +11, religion +10, stealth +12
Str
+4
Dex
+3
Con
+4
Int
+1
Wis
+1
Cha
+2
AC 22
Fort +15
Ref +12
Will +10
HP 80
Immunities fire
Weaknesses cold-iron 5, holy 5
Speed 30 feet
Offense
Melee Flaming Sword +15, Damage 2d8+4 slashing plus 1d6 fire
Melee Hoof +15, Damage 2d4+4 bludgeoning plus 1d6 fire
Abilities
Telepathy 60 feet (aura, magical, mental) — Telepathy
Extinguishing Aversion — Dousing a brimorak with water, either ordinary water or from a water effect, causes no physical harm to the fiend but deals 3d6 mental damage. Fully immersing the brimorak in water deals 5d6 mental damage per round.
Smoke Vision — Smoke doesn't impair a brimorak's vision; they ignore the Concealed condition from smoke.
Boiling Blood — Each time an adjacent creature deals slashing or piercing damage to the brimorak, the attacker is sprayed with the brimorak's boiling blood, which deals 2d4 fire damage (DC 19 Reflex save).
Flaming Weapon (divine, fire) — A brimorak's hooves and any weapon they wield burst into flame. They can also Interact to create a sword of fire and steel, which dissolves if it leaves their grip.
Frothing Spew (divine, fire, unholy) — The brimorak spits their boiling blood in a 20-foot line that deals 6d6 fire damage (DC 21 Reflex). Creatures that fail the save also fall Prone as they slip in the greasy blood.
The brimorak can't use Frothing Spew again for 1d4 rounds.
Fume (divine, fire) — Frequency once per minute
Effect The brimorak emits a cloud of thick black smoke in a 10-foot burst adjacent to them. The cloud remains for 1 minute. All creatures within the smoke become Concealed, and all creatures outside the smoke become concealed to creatures within it.
A creature that enters or begins its turn within the smoke it must succeed at a DC 21 Fortitude save or become Sickened 1 (Sickened 2 on a critical failure).
Spells
Translocate (rank 4)
Fireball (rank 3)
Dispel Magic (rank 2)
Demonic Pact (rank 1)
Ignition (rank 1)
Run Brimorak in the encounter builder — free, no install.
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