Brownie
Creature 1 — fey
Brownies make their homes in the trunks of hollow trees, small earthy burrows, and even under porches or within the crawl spaces of farmhouses. Often attired in clothes that appear to be made of plants or leaves, brownies wear belts lined with pouches and tools. Whatever language they choose to speak is often is riddled with odd pronunciations and colloquialisms. Their manner of speaking might call upon turns of phrase that are decades or even centuries out of vogue, for example, or they might m
Source: pathfinder-monster-core-2
Perception +7
Skills acrobatics +7, crafting +5, deception +6, stealth +9
Str
-2
Dex
+4
Con
+1
Int
+2
Wis
+4
Cha
+3
AC 16
Fort +4
Ref +9
Will +9
HP 21
Weaknesses cold-iron 3
Speed 20 feet
Offense
Melee Shortsword +7, Damage 1d6 piercing
Abilities
Baffling Bluff (emotion, mental, primal) — The brownie's antics can confuse and disorient a creature. When the brownie uses Baffling Bluff, it targets a single creature within 30 feet; that creature must attempt a DC 17 Will save.
The target is temporarily immune to Baffling Bluff for 1 minute.
**Critical Success** The target is unaffected.
**Success** The target is fooled momentarily and is Off-Guard against the next melee Strike the brownie makes against it before the end of the brownie's next turn.
**Failure** The target is Confused for 1 round.
**Critical Failure** The target is confused for 1 minute. It can attempt a new save at the end of each of its turns to end the confused condition.
Spells
Translocate (rank 4)
Light (rank 1)
Mending (rank 1)
Prestidigitation (rank 1)
Ventriloquism (rank 1)
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