Bugaboo
Creature 6 (uncommon) — fey
Pre-Remaster content. May include legacy alignment.
After devouring enough souls, a bogey transforms into the more powerful and sophisticated bugaboo. Bogeymen are stealers of innocence and devourers of souls. Few targets who survive an encounter with them remain unchanged. Different names are given to bogeymen according to their varying sizes and degrees of power, which typically advance as the monsters consume more souls.
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +14
Skills acrobatics +15, deception +14, intimidation +14, stealth +15, thievery +13
Str
+4
Dex
+5
Con
+3
Int
-1
Wis
+2
Cha
+4
AC 24
Fort +11
Ref +17
Will +14
HP 95
Immunities fear-effects
Weaknesses cold-iron 6
Speed 30 feet
Offense
Melee Claw +15, Damage 2d8+6 slashing
Abilities
Devour Soul (occult) —
Mobility — When the bugaboo uses a Stride action to move half their Speed or less, that movement does not trigger reactions.
Sneak Attack — The bugaboo deals 1d6 extra precision damage to Off-Guard creatures.
Striking Fear (emotion, fear, mental) — If a bugaboo scores a critical hit with a claw Strike, the target must attempt a DC 24 Will save.
**Critical Success** The target is unaffected.
**Success** The target is Frightened 1.
**Failure** The target is Frightened 2.
**Critical Failure** The target is Frightened 3 and Fleeing for 1 round.
Surprise Attack — On the first round of combat, creatures that haven't acted yet are Off-Guard to the bugaboo.
Spells
Paralyze (rank 3)
Invisibility (rank 2)
Knock (rank 2)
Fear (rank 1)
Ghost Sound (rank 1)
Message (rank 1)
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