Buzzing Latch Rune
Hazard 13 — electricity, magical, sonic, trap
Pre-Remaster content. May include legacy alignment.
An invisible rune on the door begins emitting a very loud buzzing sound, potentially paralyzing an intruder.
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +0
Skills stealth +22
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 33
Fort +25
Ref +19
Will +0
HP 84
Immunities critical-hits, precision
Abilities
Jolting Buzz (electricity, primal, sonic) — **Critical Success** No effect.
**Success** The target is Paralyzed for 1 round.
**Failure** The target is paralyzed for 1d4 rounds. At the end of each of its turns, it can attempt a new DC 32 Fortitude save to reduce the remaining duration by 1 round, or end it entirely on a critical success.
**Critical Failure** The target is paralyzed for 1 minute. At the end of each of its turns, it can attempt a new Fortitude save to reduce the remaining duration by 1 round, or end it entirely on a critical success.
Run Buzzing Latch Rune in the encounter builder — free, no install.
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