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Bystander

Creature 1 — human, humanoid

Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders. They are a match for only the most fledgling of adventurers and criminals, but, given time, the settlement can usually muster them in numbers sufficient to neutralize most threats. Larger societies rely on those with the authority and the ability to interpret and enforce laws. In good-aligned societies, these officials carry out their duties fairly. In neutral and

Source: wardens-of-wildwood-bestiary

Perception +7
Skills athletics +7, medicine +7, stealth +5
Str
+4
Dex
+2
Con
+2
Int
+0
Wis
+2
Cha
-1
AC 18 Fort +7 Ref +5 Will +5
HP 20
Speed 25 feet

Offense

Melee Staff +9, Damage 1d4+2 bludgeoning
Ranged Sling +7, Damage 1d6 bludgeoning

Abilities

Attack of Opportunity — Attack Of Opportunity

Spells

Caustic Blast (rank 1)
Heal (rank 1)
Runic Weapon (rank 1)
Tangle Vine (rank 1)

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