Cacodaemon
Creature 1 — daemon, fiend, unholy
These twisted embodiments of violence and spite are spawned from eddies of angry and warped souls amid Abaddon's mists. Cacodaemons constantly hunger for mortal souls and yearn to create suffering. As gnashing spheres of teeth, fins, and spines, they are the weakest of daemonkind, an amalgam of various petty forms of death without the strength that comes from focusing on a single cause of demise. Denizens of the bleak and terrible plane of Abaddon, daemons are shaped by and devoted to the destr
Source: pathfinder-monster-core
Perception +6
Skills acrobatics +8, deception +5, religion +6, stealth +8
Str
+0
Dex
+3
Con
+2
Int
-1
Wis
+1
Cha
+2
AC 16
Fort +7
Ref +8
Will +6
HP 22
Immunities death-effects
Weaknesses holy 3
Speed 5 feet, fly 40 feet
Offense
Melee Jaws +8, Damage 1d8 piercing
Abilities
Telepathy 100 feet (aura, magical, mental) — Telepathy
At-Will Spells — At Will Spells
Cacodaemonia (disease) — The cacodaemon can telepathically communicate with the afflicted creature at any distance on the same plane.
Saving Throw DC 17 Fortitude
Stage 1 carrier (1 day)
Stage 2 Stupefied 1 (1 day)
Stage 3 Stupefied 2 (1 day)
Change Shape (concentrate, divine, polymorph) — Lizard
Speed 20 feet
Melee jaws +8 (agile, finesse), Damage 1d8+1 piercing
Octopus
Size Small
Speed 20 feet, swim 30 feet
Skills Athletics +6
Melee tentacle +8 (finesse), Damage 1d8+1 bludgeoning plus Grab
Melee beak +8 (agile, finesse), Damage 1d6 piercing plus 2 poison
Scorpion
Size Small
Speed 30 feet
Skills Athletics +6
Melee pincer +8 (agile, finesse), Damage 1d6+1 bludgeoning plus Grab
Melee stinger +8 (agile, finesse), Damage 1d6+1 piercing plus 1d4 poison
Change Shape
Soul Lock (death, divine) — Frequency once per day
Effect The cacodaemon ingests the soul of a sentient creature within 30 feet that died within the last minute. When they do, the cacodaemon grows a fist-sized soul gem (Hardness 2, HP 8) in their gut and can regurgitate it at any time as an Interact action. Destroying the gem frees the soul within but doesn't return the deceased creature to life. If a caster attempts to return to life a creature whose soul is trapped within a soul gem, they fail unless they succeed at a DC 30 Religion check. A success causes the soul gem to shatter so the creature is returned to life as normal for the spell.
A fiend can Interact to ingest a soul gem it is holding, condemning the soul to the fiend's home plane. The fiend gains fast healing 5 for 1 minute.
Spells
Read Omens (rank 4)
Invisibility (At Will) (Self Only) (rank 2)
Detect Magic (rank 1)
Fear (rank 1)
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