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Cairn Linnorm

Creature 18 (uncommon) — dragon

Pre-Remaster content. May include legacy alignment.

Cairn linnorms are disturbing, even by linnorm standards. They make their homes in necropolises, burial grounds, and the sites of immense and gory battles. Some point out that cairn linnorms feast on shambling undead and thus provide a service to the living, but these beasts are not choosy and will happily consume any creature, whether or not it draws breath. Some tales state that cairn linnorms will not-or cannot-enter a tomb without the permission of a descendant of the deceased (or the permi

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +30
Skills acrobatics +32, athletics +35
Str
+9
Dex
+6
Con
+8
Int
-2
Wis
+6
Cha
+7
AC 43 Fort +34 Ref +30 Will +26
HP 360
Immunities acid, curse, paralyzed, sleep
Weaknesses cold-iron 15
Speed 35 feet, climb 40 feet, fly 100 feet, swim 40 feet

Offense

Melee Jaws +35, Damage 3d12+17 piercing
Melee Claw +35, Damage 3d8+17 slashing
Melee Tail +35, Damage 3d10+17 bludgeoning

Abilities

Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic
Regeneration 15 (Deactivated by Cold Iron) — Regeneration
Attack of Opportunity (Tail Only) — Tail only Attack Of Opportunity
Curse of the Crooked Cane (curse, primal) — When a creature slays a cairn linnorm, it must succeed at a DC 44 Will save or become permanently Enfeebled 2. In addition, the victim ages at an accelerated rate, aging 1 year every day, eventually causing it to die of old age if the curse is left untended.
Breath Weapon (acid, primal) — The cairn linnorm expels a 60-foot cone of void energy-infused acid, dealing 19d6 acid damage to creatures in the area (DC 40 Reflex save). The acid also saps the life out of affected creatures. At the beginning of the linnorm's next turn, each creature that failed the Reflex save must succeed at a DC 40 Fortitude save or become Drained 1 (Drained 2 on a critical failure). The cairn linnorm can't use Breath Weapon again for 1d4 rounds.
Cairn Linnorm Venom (acid, poison) — Saving Throw DC 41 Fortitude Maximum Duration 10 rounds Stage 1 6d6 acid damage and Drained 1 (1 round) Stage 2 8d6 acid damage and Drained 2 (1 round)
Improved Grab — Improved Grab

Spells

Freedom of Movement (Constant) (rank 8)
True Seeing (Constant) (rank 7)

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