Cairn Wight
Creature 4 (uncommon) — undead, unholy, wight
Pre-Remaster content. May include legacy alignment.
Jealous guardians of tombs, barrows, and sepulchers, cairn wights usually spawn from necromantic rituals. For those mortals who cannot abide the thought of separation from their earthly possessions, the undead existence offered by transformation into a cairn wight can be tempting. Perhaps as frequently, particularly avaricious and wealthy royalty or merchants seek out victims to transform into cairn wights to guard their precious wealth for all time. Only in the rarest instances is the greed of
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +11
Skills athletics +12, intimidation +11, religion +9, stealth +12
Str
+4
Dex
+2
Con
+4
Int
+1
Wis
+3
Cha
+3
AC 20
Fort +12
Ref +10
Will +11
HP 67
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet
Offense
Melee Longsword +14, Damage 1d8+7 slashing
Melee Claw +14, Damage 1d6+7 slashing
Abilities
Final Spite —
Void Healing — Negative Healing
Cairn Wight Spawn (divine) — A living humanoid slain by a cairn wight's weapon or claw Strike rises as a Spawned Wight after 1d4 rounds. This spawned wight is under the command of the cairn wight that killed it. It doesn't have drain life or cairn wight spawn and is Clumsy 2 for as long as it is a spawned wight. If its creator dies, the spawned wight becomes a full-fledged, autonomous cairn wight; it regains its free will, gains drain life and cairn wight spawn, and is no longer clumsy.
Drain Life (divine) — When the cairn wight damages a living creature with a melee Strike, using an unarmed attack or its bound weapon, the cairn wight gains 5 temporary Hit Points and the creature must succeed at a DC 18 Fortitude save or become Drained 1. Further damage dealt by the cairn wraith increases the drained condition value by 1 on a failed save, to a maximum of drained 4.
Funereal Dirge (auditory, divine, emotion, fear, mental) — The cairn wight chants a low, haunting melody. Living creatures within 50-foot emanation{50 feet} must attempt a DC 21 Will save.
The cairn wight can't chant a new Funereal Dirge for 1d4 rounds.
**Critical Success** The creature is unaffected.
**Success** The creature is Frightened 1.
**Failure** The creature is Frightened 2.
**Critical Failure** The creature is Frightened 2 and takes a –2 status penalty to saving throws against drain life.
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