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Caligni Assassin

Creature 8 (rare) — caligni, humanoid, shadow

Pre-Remaster content. May include legacy alignment.

Lauded and shunned, caligni assassins often become unwitting pawns in clashes between caligni settlements or between rival factions of caligni society. Calignis often get stereotyped as murderers, but the title of assassin is one of the rarest in their society. Caligni settlements go decades without having offspring born with enough potential. However, once a child shows they have "the gift"; the settlements leaders might give the babe to the owb, who mold and shape the child into an instrument

Source: sky-kings-tomb-bestiary (Pre-Remaster)

Perception +14
Skills acrobatics +20, athletics +15, deception +13, intimidation +15, occultism +13, stealth +20
Str
+3
Dex
+6
Con
+4
Int
+3
Wis
+2
Cha
+1
AC 27 Fort +16 Ref +18 Will +12
HP 135
Speed 40 feet

Offense

Melee Spiked Gauntlet +21, Damage 2d4+9 piercing
Ranged Throwing Knife +19, Damage 1d4+9 piercing

Abilities

Greater Darkvision — Greater Darkvision
Shadow Shift — Caligni assassins are Concealed in dim light or darkness even to creatures that can see clearly in those light levels.
Swift Sneak — The assassin can move their full speed while Sneaking.
Countershadow (darkness, occult) —
Death Umbral Shroud (darkness, occult) — When a caligni assassin dies, their body disintegrates into a veil of supernatural darkness for 1 round. A 4th-rank Darkness spell appears, centered on the assassin's location, with a counteract DC of 23.
Deny Advantage — The assassin isn't Off-Guard to creatures of 8th level or lower that are Hidden, undetected, flanking, or using surprise attack.
Light Blindness — Light Blindness
Quick Draw — You draw your weapon and attack with the same motion. You Interact to draw a weapon, then Strike with that weapon.
Shadow Leap (darkness, occult, teleportation) —
Sneak Attack — The assassin deals an additional 2d6 precision damage to Off-Guard creatures.
Umbral Veil (darkness) —

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