Caligni Dancer
Creature 1 — caligni, humanoid
Caligni dancers serve as intermediaries between caligni factions, carrying messages and negotiating deals between the notoriously independent groups. Although physically fragile, the dancers serve an important role within caligni society and are rarely seen without guards. Calignis lurk in subterranean cities, with each caligni growing into a specific role and form determined by supernatural influences in caligni society. Regardless of their size or role, all calignis are gaunt, with pale flesh
Source: pathfinder-monster-core
Perception +6
Skills acrobatics +7, diplomacy +8, performance +6, stealth +7, thievery +7
Str
+0
Dex
+4
Con
+2
Int
-1
Wis
+1
Cha
+3
AC 17
Fort +7
Ref +9
Will +4
HP 18
Speed 25 feet
Offense
Melee Baton +9, Damage 1d4 bludgeoning
Melee Dagger +9, Damage 1d4 piercing
Ranged Dagger +9, Damage 1d4 piercing
Abilities
Greater Darkvision — Greater Darkvision
Distracting Frolic (fortune, manipulate) —
Final Dance (occult, shadow, visual) — When the dancer dies, their body dissolves into a swirling mass of darkness and light. All creatures in a 10-foot emanation must succeed at a DC 17 Will save or be Dazzled for 1d4 rounds.
The dancer's possessions are left in a pile where they died.
Light Blindness — Light Blindness
Dancer's Curse (curse, mental, occult) — The caligni dancer touches a foe and curses it.
If the target fails a DC 18 Will save, it gains Clumsy 1 and Stupefied 1.
The target is then temporarily immune for 24 hours.
These conditions persist until the curse is removed. The victim can attempt a new DC 18 Will save once per hour to end the curse.
Sneak Attack — The caligni dancer deals 1d6 extra precision damage to Off-Guard creatures.
Spells
Counter Performance (Visual Only) (rank 1)
Courageous Anthem (rank 1)
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