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Caligni Hunter (BB)

Creature 4 — caligni, humanoid

Pre-Remaster content. May include legacy alignment.

Caligni lurk in subterranean cities, and they relish the chance to creep above ground at night to steal resources, spy on surface dwellers, or simply cause mischief.

Source: menace-under-otari-bestiary (Pre-Remaster)

Perception +10
Skills acrobatics +13, athletics +8, stealth +13, survival +12, thievery +11
Str
+2
Dex
+5
Con
+2
Int
-1
Wis
+2
Cha
+1
AC 21 Fort +10 Ref +13 Will +8
HP 60
Speed 25 feet

Offense

Melee Shortsword +13, Damage 1d6+7 piercing

Abilities

Light Blindness — When first exposed to bright light, the caligni can't see until the end of their next turn. All squares are difficult terrain for them, and they take a -4 status penalty to Perception. If they try to attack a creature, the attack fails unless they succeed at a DC 11 Flat. Light doesn't blind them again for 1 hour.
Sneak Attack — The caligni hunter deals an extra 1d6 damage to creatures that have the Off-Guard condition.
Final Fate — When a caligni hunter dies, their body explodes. All creatures within 20-foot emanation{20 feet} must take 5d6 fire. Each creature in the area must attempt a DC 19 Reflex save.
Darkening Poison (poison) — The next time the hunter deals damage with a shortsword Strike, the target must succeed at a DC 16 Fortitude save or take 1d8 poison damage and treat all creatures as Concealed for 1 round.

Spells

See the Unseen (At Will) (rank 2)
Figment (rank 1)

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