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Caligni Skulker

Creature 2 — caligni, humanoid

Most often found on the surface are caligni skulkers, stealing staple goods and luxuries alike. When pressed into combat by more powerful caligni, skulkers will often be sacrificed in waves to wear down the enemy. Otherwise, skulkers are fairly cautious and prefer to flee unwinnable situations. Calignis lurk in subterranean cities, with each caligni growing into a specific role and form determined by supernatural influences in caligni society. Regardless of their size or role, all calignis are

Source: pathfinder-monster-core

Perception +8
Skills acrobatics +8, athletics +4, stealth +10, thievery +8
Str
+0
Dex
+4
Con
+3
Int
-1
Wis
+2
Cha
+1
AC 19 Fort +9 Ref +10 Will +6
HP 30
Speed 25 feet

Offense

Melee Dagger +10, Damage 1d4+4 piercing
Ranged Dagger +10, Damage 1d4 piercing

Abilities

Greater Darkvision — Greater Darkvision
Final Night (darkness, occult) — When the caligni skulker dies, their remains dissolve into a 20-foot emanation of inky darkness before dissipating. The darkness extinguishes non-magical light sources and attempts to counteract magical light as a 1st-rank effect with a +10 counteract modifier. The skulker's possessions are left in a pile where they died.
Light Blindness — Light Blindness
Sneak Attack — The caligni skulker deals 1d6 extra precision damage to Off-Guard creatures.
Tumble Behind — When the caligni skulker Tumbles Through a creature's space, that creature is Off-Guard against the next attack the skulker makes against it before the end of its turn.

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