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Caligni Slayer

Creature 3 (uncommon) — caligni, humanoid

Pre-Remaster content. May include legacy alignment.

Caligni slayers possess greater occult talents than others of their kind. In most other calignis, the power bartered from the long-lost demigods known as the Forsaken merely burns within. But in caligni slayers, this power is a deep and terrible hunger. Slayers embrace their evil impulses as a result, and they seek to feed on others with their soul harvest ability to keep this supernatural hunger sated. Slayers denied the opportunity to feed descend into paranoia and, eventually, murderous rage.

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +8
Skills acrobatics +9, arcana +10, athletics +7, occultism +10, stealth +10
Str
+1
Dex
+4
Con
+1
Int
+2
Wis
+0
Cha
+2
AC 19 Fort +9 Ref +12 Will +6
HP 45
Speed 25 feet

Offense

Melee Kukri +11, Damage 1d6+3 slashing

Abilities

Greater Darkvision — Greater Darkvision
Light Blindness — Light Blindness
Death Implosion (sonic) — When the caligni slayer dies, their body implodes violently into nothingness, dealing 3d10 sonic damage to creatures in a 10-foot emanation. Each creature in the area must attempt a DC 20 Fortitude save. The slayer's gear and treasure are unaffected by the implosion and are left in a pile where they died. **Critical Success** The creature is unaffected. **Success** The creature takes half damage. **Failure** The creature takes full damage and is Deafened for 1 minute. **Critical Failure** The creature takes double damage and is deafened for 24 hours.
Call to Blood (mental, occult) — Each caligni within 30 feet gains a +2 status bonus to attack rolls against Off-Guard creatures. This bonus lasts for 1 minute.
Soul Harvest — The caligni slayer deals an additional 2d6 void damage to Off-Guard creatures.

Spells

Darkness (At Will) (rank 2)
Death Knell (rank 2)
Spectral Hand (rank 2)
Chill Touch (rank 1)
Daze (rank 1)
Detect Magic (rank 1)
Phantom Pain (rank 1)
Shield (rank 1)

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