Calmont
Creature 3 (unique) — halfling, humanoid
Pre-Remaster content. May include legacy alignment.
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +6
Skills acrobatics +9, athletics +7, deception +7, intimidation +7, society +7, stealth +11, thievery +11
Str
+2
Dex
+4
Con
+1
Int
-1
Wis
-1
Cha
+2
AC 20
Fort +6
Ref +11
Will +6
HP 35
Speed 25 feet
Offense
Melee Dagger +9, Damage 1d4+4 piercing
Ranged Dagger +9, Damage 1d4+4 piercing
Ranged Shortbow +9, Damage 1d6 piercing
Abilities
Keen Eyes — Calmont's eyes are sharp, allowing him to make out small details about Concealed or even Invisible creatures that others might miss. He gains a +2 circumstance bonus when using the Seek action to find Hidden or Undetected creatures within 30 feet of him. When Calmont target an opponent that is concealed from him or hidden from him, reduce the DC of the flat check to DC 3 Flat for a concealed target or DC 9 Flat for a hidden one.
Deny Advantage — Calmont isn't Off-Guard to Hidden, Undetected, or flanking creatures of level 3 or lower.
Nimble Dodge — Calmont deftly dodges out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.
Quick Draw — Calmont draws his weapon and attacks with the same motion. He Interacts to draw a weapon, then Strikes with that weapon.
Sneak Attack — Calmont deals 1d6 extra damage to Off-Guard creatures.
Surprise Attack — If Calmont used Deception or Stealth for initiative, creatures that haven't acted are Off-Guard to Calmont on the first round of combat.
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