Camel
Creature 1 — animal
For generations untold, nomads and traders have relied on sure-footed camels to cross the harsh deserts and trackless wastes around the world. Thriving where other animals wither and perish, camels are well-adapted to their homes with tough skin and the ability to store nutrients within their bodies. Properly cared for, these "ships of the desert" can trek for weeks between oases without trouble. Camels have three eyelids to protect them from desert sands and other blowing debris. One lid is co
Source: pathfinder-monster-core-2
Perception +4
Skills acrobatics +6, athletics +7, survival +6
Str
+4
Dex
+3
Con
+4
Int
-4
Wis
+1
Cha
-1
AC 15
Fort +9
Ref +8
Will +4
HP 20
Speed 35 feet
Offense
Melee Jaws +7, Damage 1d6+4 piercing
Ranged Spit +6, Damage 1d4 bludgeoning
Abilities
Desert-Adapted — A camel is well-adapted to heat and deserts. If allowed to drink and eat its fill, (roughly 40 gallons), it can Subsist for 2 weeks without needing to attempt Survival checks, and it treats environmental heat as if it was one step less severe.
Camel Spit — To drive away enemies, the camel spits the partially digested contents of its stomach at a creature within 10 feet.
On a hit, the target is Dazzled for 1 round and must succeed at a DC 17 Fortitude save or become Sickened 1.
The camel can't use its camel spit Strike again for 1d4 rounds.
Sand Stride — The camel Strides twice. It has a +5-foot circumstance bonus to its Speed during these Strides, ignoring difficult terrain caused by rubble, sand, and uneven ground made of earth and stone.
Run Camel in the encounter builder — free, no install.
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