Candlaron's Echo
Creature 21 — ghost, incorporeal, spirit
Pre-Remaster content. May include legacy alignment.
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +35
Skills arcana +40, diplomacy +36, occultism +40, religion +36, stealth +34
Str
-5
Dex
+10
Con
+0
Int
+10
Wis
+7
Cha
+8
AC 46
Fort +30
Ref +33
Will +36
HP 315
Immunities death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 15
Speed 0 feet, fly 25 feet
Offense
Melee Ghostly Hand +39, Damage 8d8+8 void
Abilities
Site Bound — The Echo cannot leave the clearing.
A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Rejuvenation (divine) — Candlaron's echo rejuvenates so long as Dahak's manifestation lives.
When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Void Healing — Negative Healing
Frightful Moan (auditory, divine, emotion, fear, mental) — Candlaron's echo laments its fate, forcing each living creature within 30-foot emanation{30 feet} to attempt a DC 44 Will save.
On a failure, a creature becomes Frightened 2 (or Frightened 3 on a critical failure). On a success, a creature is temporarily immune to the echo's frightful moan for 1 minute.
Telekinetic Assault (divine) — The echo cries out in pain and anguish as small objects and debris fly about in a 30-foot emanation. Creatures in this area take 12d6 bludgeoning damage subject to a DC 44 Reflex save.
Spells
Wish (rank 10)
Disjunction (rank 9)
Telepathic Demand (rank 9)
Maze (rank 8)
Power Word Stun (rank 8)
Duplicate Foe (rank 7)
Prismatic Spray (rank 7)
Reverse Gravity (rank 7)
Chain Lightning (rank 6)
Mislead (rank 6)
Cone of Cold (rank 5)
Crushing Despair (rank 5)
Hallucination (rank 5)
Resilient Sphere (rank 4)
Suggestion (rank 4)
Blindness (rank 3)
Slow (rank 3)
Blur (rank 2)
Dispel Magic (rank 2)
Telekinetic Maneuver (rank 2)
Detect Magic (rank 1)
Ghost Sound (rank 1)
Grease (rank 1)
Mage Hand (rank 1)
Ray of Enfeeblement (rank 1)
Read Aura (rank 1)
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