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Captain Of The Guard

Creature 6 — human, humanoid

AnvilLANDhuman

The captain of the guard leads a troop of soldiers who serve as security forces for a powerful individual, most often a high-ranking noble or very rich merchant, though this stat block could also represent a lowerranking captain of the guard for the leader of a nation. A formidable opponent in their own right, the captain of the guard skillfully employs their troops to protect the life and health of their ward. Larger societies rely on those with the authority and the ability to interpret and en

Source: pathfinder-npc-core

Perception +15
Languages common
Skills athletics +15, diplomacy +11, intimidation +13, Legal Lore +12, society +10, Warfare Lore +8
Str
+5
Dex
+0
Con
+2
Int
+0
Wis
+3
Cha
+3
Items Crossbow, Dagger, Longsword, Steel Shield, Full Plate
AC 24 ((26 with shield raised)) Fort +14 Ref +12 Will +15
HP 95
Speed 20 feet

Offense

Melee Longsword (magical, versatile-p) +18, Damage 1d8+11 slashing
Melee Fist (agile, nonlethal, unarmed) +17, Damage 1d4+11 bludgeoning
Ranged Crossbow (reload-1) +12, range increment 120 feet, Damage 1d8+6 piercing

Abilities

Aura of Command (aura, emotion, mental) — 30 feet. The captain of the guard bolsters lower-level guards under their command, granting them a +1 status bonus to their attack rolls and a +2 status bonus to their Will saves.
Bravery — When the captain of the guard rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the Frightened condition, reduce its value by 1.
Reactive Strike
Shield Block
Shield Warden — When the captain has their shield raised, they can Shield Block when an attack is made against an adjacent ally. If they do, the shield prevents that ally from taking damage instead of the captain.
Shielded Advance

WORKS WELL WITH

SniperLANDSniper fires from behind the Anvil's defensive line, creating a clear priority split that Shield Warden exploits.
WeaverLANDWeaver channels enemies into Reactive Strike reach, where the Anvil's shield blocks incoming damage for allies.
MenderLANDMender sustains the Anvil who absorbs repeated damage through Shield Block, converting ally protection into tempo advantage.

PUNISHES

✖ ranged reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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